[dance-tech] Re: Action, Reaction, and Phenomenon
- From: "Johannes Birringer" <Johannes.Birringer@xxxxxxxxxxxx>
- To: <MEDIA-ARTS-AND-DANCE@xxxxxxxxxxxxxx>
- Date: Fri, 24 Oct 2008 19:44:45 +0100
hello all:
not sure whether this review (below) was forwarded by Simon for us to discuss,
but i now have had time to read it, and am very grateful to find out about this
exhibition and the way (the writer says) it introduces or stages participatory
experiences of embodiment, action/reaction patterns, sensorial experience of
ourselves/the space or environment, etc .
Embodiment, here applied to the interactional setting of the show, is a
category of phemenological assumption now used so frequently and relentlessly
that one must tell oneself that one ought to know what it is, and i am not
always sure. Same goes for affect(s).
i wonder whether others felt like commenting on what is written here, and how
you read it or sense it ?
regards
Johannes Birringer
Dap Lab
************************
Action, Reaction, and Phenomenon
By Nathaniel Stern on Wednesday, October 15th, 2008 at 11:55 am.
In his book, Parables for the Virtual, Brian Massumi calls for "movement,
sensation, and qualities of experience" to be put back into our understandings
of embodiment. He says that contemporary society comprehends bodies, and by
extension the world, almost exclusively through linguistic and visual
apprehension. They are defined by their images, their symbols, what they look
like and how we write and talk about them. Massumi wants to instead "engage
with continuity," to encourage a processual and active approach to embodied
experience. In essence, Massumi proposes that our theories "feel" again.
"Act/React," curator George Fifield's "dream exhibition" that opened at the
Milwaukee Art Museum on October 4th, picks up on these phenomenologist
principles. He and his selected artists invite viewer-participants to
physically explore their embodied and continuous relationships to each other,
the screen, space, biology, art history and perhaps more.
Fifield is quick to point out that all the works on show are unhindered by
traditional interface objects such as the mouse and keyboard. Most of them
instead employ computer vision technologies, more commonly known as interactive
video. Here, the combined use of digital video cameras and custom computer
software allows each artwork to "see," and respond to, bodies, colors and/or
motion in the space of the museum. The few works not using cameras in this
fashion employ similar technologies towards the same end. While this
homogeneity means that the works might at first seem too similar in their
interactions, their one-to-one responsiveness, and their lack of other new
media-specific explorations -- such as networked art or dynamic appropriation
and re-mixing systems -- it also accomplishes something most museum-based
"state of the digital art" shows don't. It uses just one avenue of interest by
contemporary media artists in order to dig much deeper into what their practice
means, and why it's important. "Act/React" encourages an extremely varied and
nuanced investigation of our embodied experiences in our own surroundings. As
the curator himself notes in the Museum's press release, "If in the last
century the crisis of representation was resolved by new ways of seeing, then
in the twenty-first century the challenge is for artists to suggest new ways of
experiencing...This is contemporary art about contemporary existence." This
exhibition, in other words, implores us to look at action and reaction, at our
embodied relationships, as critical experience. It is a contemporary
investigation of phenomenology.
Near the entrance of the show, Scott Snibbe's Boundary Functions (1998) begins
by literalizing the fine line between publicly constructed and personally
constituted space, between "you (plural)" and "me." As his audience members
cross the threshold onto the interactive platform, the work draws and projects
a real-time Voronoi diagram around them. No matter how many people are present
(and moving) in the installation, each gets a continual partitioning of exactly
the same size: lines that separate them. Snibbe says his initial inspiration
for the work came out of a desire to reveal how we relate to one another, how
we define ourselves and the physical space of our bodies through, and with,
those around us. When he turned it on, however, his revelation wound up
changing that relationship itself: we immediately want to use our bodies to
trap or destroy or trick the piece and what it re-presents. It was after seeing
his own creation in action that Snibbe began referring to himself as a "social
artist" -- given that he doesn't just reveal, but actually affects, social
behavior.
Further into the exhibition space, this is followed by Snibbe's Deep
Walls(2003), where viewers' shadows are recorded and played back in a grid of
sixteen cinematic squares. Participants dance and shake and explore with their
shadows between the projection and screen, and every active performance snippet
is stored as a silhouetted animation in one of its comic book-like boxes. Each
video sequence replaces one that was there before. Here, we are creating
embodied and dynamic signs within a greater, collaborative structure; we
continuously find and make our own language and meaning with and through our
bodies. We tell and re-tell and co-tell embodied stories, through movement.
Echo Evolution (1999) is the next work on show, produced by Liz Phillips, an
artist effectively working with interactivity for 40 some-odd years. It asks
for viewers to navigate through a large dark room, and responds with real-time
noise and neon lights. Where you move, how quickly you do so, and where others
are in relation to you and the space, all direct the piece's output. Although
potentially the richest piece in its complexity, the non-transparency of the
interaction and its rules unfortunately made this work the weakest on the
exhibition. Most viewers were trying to understand how it worked, rather than
exploring their bodies in relation to that interaction. I've seen far better
installations by Phillips, and think this one was an ineffectual choice in the
context of the greater show.
Brian Knep's premiering Healing Pool (2008) continues his explorations of
biologically inspired generative algorithms. This room-sized petri dish
features a floor that is covered in projected "cells" that active participants
walk through/over, leaving tears and empty space in their wake. The
installation then "heals" itself by growing new cells as seams and scars, never
again to repeat any of its previous patterns. Knep's work pushes at the
conceptual boundaries of how we understand growth, healing, organic structures
and temporal inter-activity. It's a work that is mostly playful on its surface,
and extremely subtle in its visual difference over time. So subtle, in fact,
that it's very easy to miss its doubled gesture towards emergence theory: both
how simple systems can create complexity, and how our embodied interactions,
which seemingly change little, have lasting and forever-changing effects.
Simon Fildes
Other related posts:
- » [dance-tech] Re: Action, Reaction, and Phenomenon
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- » [dance-tech] Re: Action, Reaction, and Phenomenon - Johannes Birringer
- » [dance-tech] Re: Action, Reaction, and Phenomenon - Nathaniel Stern
- » [dance-tech] Action, Reaction, and Phenomenon - Johannes Birringer
- » [dance-tech] Action, Reaction, and Phenomenon - Johannes Birringer