Nicolas Desprez wrote:
Render-to-disk per se isn't practical with strange attractors.... However, considering how cheap RAM is nowadays and the ubiquity of 64 bits operating systems, very large renders are conceivable providing that we break the 4 billion iterations barrier.
My 64-bit rendering machine has two quad-cores (eight processors) with 16-GB of RAM, two terabytes of disk space, and a NVIDIA Quadro FX 4800. Plenty of power to do the job, but it is a Windows OS environment.
Would be nice to have Chaoscope take full advantage of its capabilities.
The new version of Chaoscope (what should we call it?)....
How about Version 1.0.0 ??? :-) Later, P.N.L. -------------------------------------- http://www.Nahee.com/PNL/Fractals.html http://www.Nahee.com/Fractals/ ====================================================== The Chaoscope mailing-list Archives : //www.freelists.org/archives/chaoscope Admin contact : mailinglist@xxxxxxxxxxxxx Web site : http://www.chaoscope.org ======================================================