Låter klockrent! Ska bara skrapa fram pengarna :) > Jag e självklart med! Fan vad fett! :D > > /Kribba > > On Thu, Aug 12, 2010 at 3:27 PM, Stefan Andersson <stefan@xxxxxxxxxx> > wrote: > >> >> Har ar lite av det som ed skickade till mig som han kommer att ga >> igenom. >> >> >> >> Acting Theory: >> 1) Thinking tends to lead to conclusions; emotion tends to lead to >> action. We must establish the relationship between thinking and >> emotion in order to grasp this concept. >> 2) Audiences empathize ONLY with emotion. They will put up with >> thinking to get to the emotion. >> 3) Scenes begin in the middle, not at the beginning (moment before and >> moment after) >> 4) Your character should play an action in pursuit of an objective >> while overcoming an obstacle. >> 5) There are only three kinds of obstacles/conflict: (A) Conflict >> with self, (B) Conflict with situation and (C) Conflict with another >> character. >> 6) Acting requires action, but the actual movement can be minimal. >> In other words, if you are multiplying 365 x 1245 in your head, that >> is an action even if you are very physically still. The problem >> >> animators get into is when their characters aren't doing anything. >> 7) Emotion in and of itself carries no theatrical currency. It must >> be action. Emotion tends to lead to action. Just because you can >> make a character look sad or happy, that does not equate to good >> acting. It is better described as an illustration of an emotion. >> Illustration is not acting. >> 8. Acting has almost nothing to do with words. It is all about >> action, intention, emotion. >> 9. A scene is a negotiation. >> >> Eye Movement >> Weak eye movement is a primary reason we are still in the Uncanny >> Valley. Blinking, for example, is very important to the way we >> Communicate with one another. That is why the experience of >> conversation with a blind >> person feels somewhat different. >> >> Performance Capture >> We'll talk about this, but we won?t be teaching anybody how to get in >> the rubber suit and >> do it. I have conducted entire workshops for directors of performance >> capture. Many of >> them know a lot about animation and computers, but they do not know >> enough about how >> to direct actors. I can help with that. >> >> Listening >> Active listening versus passive listening is important. It is always >> easier to animate the character that is talking, but the audience >> tends to watch the one who is listening. It works backwards than it >> does in a stage play, where the focus is on the person talking. >> >> Power Centers >> You can move a character's power centers all over her body and achieve >> different effects. A nosey librarian, for example, may have a power >> center in her nose. The old lady in "The Triplets of Belleville" had >> a power center in her club foot. We work on this with a couple of >> volunteers from the class. >> >> Status Transactions >> All of us, all day and every day, are engaged in status transactions. >> You can negotiate status transactions. Again, we work on this with >> simple >> improvisations involving volunteers from the class. >> >> Paul Ekman >> Professor Ekman is an expert on the expression of emotion in the human >> face. His >> work was used by the animators who created Gollum in ?The Lord of the >> Rings?. In >> the workshop, I show a inter-active CD-ROM that identifies and >> demonstrates the seven >> basic emotions. >> >> Comedy >> Discussion of how comedy works, as opposed to drama. Drama has to do >> with >> man?s >> potential. Comedy has to do with his limitations. >> >> Charlie Chaplin. >> Chaplin brought empathy to comedy. I explain his approach and screen >> several scenes >> from his movies, followed by discussion. >> >> Heros and Villains >> We discuss the definition of each. >> >> Psychological Gesture >> A gesture does not have to be an illustration of the spoken word, >> although it frequently is. >> It can speak of a deeper emotional truth. We discuss and demonstrate >> the psychological >> gesture. >> >> Movie Clips >> In this workshop, numerous clips from animated and live action movies >> are screened and >> deconstructed to illustrate acting principles. The precise clips I >> screen really depend >> upon my sense of what a particular group of students needs to see. >> >> A Character Template >> In this workshop, I show animators how to construct a character >> biography, the type of >> thing that might go into a studio?s ?character bible?. >> >> Q&A >> I make certain that time is allowed for any questions. In fact, I >> invite debate particularly >> if an animator were to disagree with something I teach. >> >> >> >> >> 2010/8/12 Alli Sadegiani <alli@xxxxxxxxx>: >> > >> > såg honom på fjolårets fmx oxo.. intressant man, men kommer nog oxo >> > vara på vift tyvärr! >> > hoppas ni får tillfället att se honom >> > >> > Best regards, >> > Alli >> > >> > ???????????????????????? >> > >> > Alli Sadegiani +1 310 - 774 18 94 >> > www.embrya.se +46 70 - 409 11 77 >> > >> > >> > >> > >> > Den 12 augusti 2010 12:50 skrev <info@xxxxxxxxxxxxxxxx>: >> >> >> >> Såg honom som sagt i Tyskland på FMX han var riktigt bra. Väldigt >> >> inspirerande att se. Kan varmt rekommenderas. Skulle varit kul att se >> men >> >> jag befinner mig nog i Australien. >> >> >> >> /Jonas Forsman >> >> >> >> 12 aug 2010 kl. 09.51 skrev Stefan Andersson <stefan@xxxxxxxxxx>: >> >> >> >>> >> >>> Nu ni jävlar. Jag har fått Mr Hooks on my hook! :) >> >>> >> >>> Jag skulle vilja veta hur många från Bohmation som skulle vilja gå >> på >> >>> en 2 dagars workshop med Ed Hooks? Just nu så sitter jag och bollar >> >>> lite priser (eftersom det kostar en del att ta hit honom). Så jag >> vill >> >>> veta hur många som skulle kunna tänkas komma. >> >>> >> >>> Dagarna är mella 10-15 med lunchpaus. >> >>> >> >>> Som det ser ut nu, men mycket kan ändras, så kommer priset ligga >> runt >> >>> 5000-7000 per person. Ed Hooks kan också tänka sig att köra detta >> >>> under en helg, men det kan då bli svårare med lokal för oss. Jag >> >>> kollar runt lite och ser vad som finns och vad det skulle kosta. >> >>> >> >>> Jag tänkte någonstans i slutet av November. >> >>> >> >>> vad tror ni? hur många blir vi? hur många kommer från olika företag? >> >>> >> >>> tjopp! >> >>> >> >>> -stefan >> >>> >> >>> >> >>> >> >>> -- >> >>> Stefan Andersson >> >>> Creative >> >>> >> >>> Mad Crew >> >>> Roddargatan 8 >> >>> 116 20 Stockholm >> >>> SWEDEN >> >>> >> >>> mail: stefan@xxxxxxxxxx >> >>> phone: +46 (0)8 668 27 13 >> >>> cell: +46 (0)73 626 8850 >> >>> web: http://www.madcrew.se >> >>> >> >>> CONFIDENTIALITY NOTICE: This e-mail message is intended only for the >> >>> above-mentioned recipient(s). Its content is confidential. If you >> have >> >>> received this e-mail by error, please notify us immediately and >> delete >> >>> it without making a copy, nor disclosing its content, nor taking any >> >>> action based thereon. Thank you. >> >> >> > >> > >> >> >> >> -- >> Stefan Andersson >> Creative >> >> Mad Crew >> Roddargatan 8 >> 116 20 Stockholm >> SWEDEN >> >> mail: stefan@xxxxxxxxxx >> phone: +46 (0)8 668 27 13 >> cell: +46 (0)73 626 8850 >> web: http://www.madcrew.se >> >> CONFIDENTIALITY NOTICE: This e-mail message is intended only for the >> above-mentioned recipient(s). Its content is confidential. If you have >> received this e-mail by error, please notify us immediately and delete >> it without making a copy, nor disclosing its content, nor taking any >> action based thereon. Thank you. >> >> > > > -- > > Kristian Ström > --------------------------------------- > Animator > > Mad Crew > Roddargatan 8 > 116 20 Stockholm > SWEDEN > > mail: kristian@xxxxxxxxxx > phone: +46 (0)8 668 27 13 > web: http://www.madcrew.se > blog: http://blog.madcrew.se > > CONFIDENTIALITY NOTICE: This e-mail message is intended only for the > above-mentioned recipient(s). Its content is confidential. If you have > received this e-mail by error, please notify us immediately and delete it > without making a copy, nor disclosing its content, nor taking any action > based thereon. Thank you. >