[blugs] Re: EVONE
- From: "Moses Hall" <moses@xxxxxxxxx>
- To: "Blugs List" <blugs@xxxxxxxxxxxxx>
- Date: Mon, 3 Feb 2003 03:21:25 -0500
Dear Jeffrey, and other Blugs list denizens,
I certainly had fun just looking at screen shots, even before downloading
the demo. This is a *really* slick piece of software, Jeffrey. Resource
editors are *hard* to write (I've tried it!). I can't believe some of the
totally cool effects you were able to code using Blugs! Color me impressed.
I see that you are plagued by my metrics bug in the size of (horizontal)
scroll bar vs. widgets in that axis. I have played around with the
metrics and never managed to get something good under Aqua: somehow there
is always an off-by-one-pixel misalignment!
I see you used the widget capabilities to do a sort button. That's a
nifty looking button especially in the "unsorted" state. I designed the
old Classic unsorted button with Platinum in mind, but you have made
something new that looks excellent under Aqua, even though the sort
button functionality has been more or less rolled into the list column
header buttons.
(w.r.t. the "unsorted" state I would like reminisce that I built a number
of candidates for the "unsorted" button drawing code/graphics, and the
one that is currently implemented in Blugs is the one that Kyle and I
decided was the most expressive and cool looking! Anal programming at its
best!)
I see that there are some difficulties sometimes with inline editing
(using TextEdit of course) and cursor setting. Looks like the window is
setting the arrow cursor and then calling BLIdle to see if the mouse is
over the inline rect, and it is flashing between arrow and TE caret. Is
it possible to do BLIdle first, and then do window cursor change if no
result from BLIdle? Properly, these inline edit handlers should be using
Carbon Events in an app like this. Give me an idea of your setup and
maybe we can think about a solution. Cursor setting is always a tricky
situation.
Best luck with the beta: very impressive accomplishment!
Dark force computing!
/\/\oses
Quoth Jeffrey Lord of Arios on Tue, 28 Jan 2003 02:03:30 -0500...
>I have released a public beta of my program EVONE. EVONE, the Escape
>Velocity Override Nova Editor, is a plugin editor for Ambrosia
>Software's Escape Velocity, EV Override, and EV Nova. Blugs is used
>extensively in the main program and in the majority of the editors.
>
>To see Blugs in action, along with a custom content handler, launch the
>program, click Demo and then click one of the top three buttons on the
>next window. A plugin window will open with a folder and an object in a
>list in the center. The app of course works better if you have one of
>the three games installed and follow the QuickStart guide, but just
>play around with it to see Blugs.
>
>You can download the program from its website:
>
>http://www.ariossoftware.com/programs/evone/
>
>Jeffrey - Arios SoftWare
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