[blind-chess] Re: New Ladder Tournament Rules

  • From: "R Dinger" <rrdinger@xxxxxxxxxx>
  • To: <blind-chess@xxxxxxxxxxxxx>
  • Date: Tue, 29 Jun 2010 10:26:36 -0700

Hi Jim,

That is fine with me as that was the original rule.  But I thought our players 
wanted a vacation rule.

Comments are always welcome and I am certainly willing to change it back.  Is 
there a general consensus?

Richard
  ----- Original Message ----- 
  From: Jim 
  To: blind-chess@xxxxxxxxxxxxx 
  Sent: Monday, June 28, 2010 5:48 PM
  Subject: [blind-chess] Re: New Ladder Tournament Rules


  Hi,

  Rule change suggestion. 

   

  ·         A player may leave and return to the ladder, but upon returning to 
the ladder, the player must come in at the bottom.

   

   

   

  Jim Homme

  Skype: jim.homme

  "Every day's a gift."

   

  From: blind-chess-bounce@xxxxxxxxxxxxx 
[mailto:blind-chess-bounce@xxxxxxxxxxxxx] On Behalf Of R Dinger
  Sent: Sunday, June 27, 2010 3:45 PM
  To: chess
  Subject: [blind-chess] New Ladder Tournament Rules

   

  Hi All,

   

  Below are some minor revisions to the Ladder Tournament rules.  Each revised 
item is preceded with "++".

  ---------

  Blind Chess Ladder Tournament Rules Revised June 27, 2010

   

  The ladder tournament will run throughout the current year.  The rules are as 
follows. 

   

  Start: The competition will start May 1 at 12:01 AM Pacific Daylight Time 
this year and on January 1 thereafter. The starting position of the ladder will 
be in reverse rating rank order. 

   

  Object: The object of the tournament is to climb the ladder by challenging 
players higher up the ladder. 

   

  Winner: The winner of the competition will be the player occupying the top 
position of the ladder at the end of the current year.

   

  Tournament Controller: The Tournament Controller (TC) will maintain a list of 
on-going and pending challenges and a list of color selections for each player. 
 The Tournament Controller will also maintain and publish the current ladder 
rankings.

   

  Terms:
  1. Challenger: the player making the challenge. 
  2. Defender: the player defending the challenge. 
  3. In Play: the status of players currently playing out a challenge game. 

   

  General Tournament Concept: A player may challenge any other player one or 
two places above him in the ladder.  If the challenger wins, the challenger 
takes the position of the vanquished player and pushes the others below down 
one rung.  If the game is a draw or the challenger loses, no change in position 
is made.  A second challenge between the same two players cannot be held until 
each has played a challenge match against a different player.

   

  Challenges are processed as follows: 
  ++ 1. All challenges are sent directly to the list, rather than the TC.
  2. The challenge simply states your name and who you are challenging. 
  3. You must not be in play when you make a challenge. 
  4. You may only challenge a player that is one or two rungs above you at the 
time of the challenge. 
  ++ 5. If both players are available, the TC will send the list a message 
scheduling the game. 
  ++ 6. White must make the first move of the scheduled game within three days 
or forfeit the game.
  ++ 7. Once a challenge is scheduled, both the challenger and defender will be 
so marked. 
  ++ 8. Some players will be idle at times during the tournament and will be 
marked available.
  9. Challenges will be processed first come first served in the order they 
arrive in the TC's inbox. 
  10. The state of the ladder will be published daily at first and less 
frequently as activity settles down. 
  11. All games will count for tournament scoring on ratings. 
  12. As we gain experience with this tournament style, we can try 
modifications. 

   

  Game Load: The intent is to restrict game load to one game at a time for any 
one participant in the tournament, since many are playing in other tournaments.

   

  Game Colors: Each challenger will play White in odd numbered challenges.  
Thus you play White for your first challenge and simply alternate colors for 
each subsequent challenge you make.  The ladder ranking indicates the color you 
will play the next time you make a challenge.

   

  Time Controls: Five days total of reflection time is allowed each player for 
the entire game.  Time is counted from the time you receive a move and you then 
have 24 hours to respond or you lose one day of your reflection time.  Thus if 
you receive a move at 5:00 PM local time, you have until 5:00 Pm the next day 
to send your move without losing any reflection time.  Only if you exceed the 
24 hour rule do you lose a day of reflection time.  Times are based on local 
email time stamp records, so keep both sent and received emails until the game 
is completed.  You lose on time only when you exceed the five days not when you 
reach five days.

   

  Getting Help:
  1. You may not put the game moves on a computer chess program, electronic 
chess machine or similar device during the game. Even if you make your move 
prior to entering a move into such a device as specific lines of play may be 
suggested by the device.
  2. You may not receive help from any other person regarding your game while 
the game is still in progress.
  3. You may refer to any written material such as books, opening tables and 
web articles or published games as a reference at any time during your games.

   

  New Player: Any new addition to the ladder after the tournament begins will 
take a new rung at the bottom of the ladder. 

   

  Disputes: Any disputes arising should be referred to the tournament 
controller.

   

  Rule Changes: Any tournament participant may suggest rule changes at any time 
during the tournament.  Changes will be adopted for the tournament if a general 
consensus exists for the proposed change.

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