[atxgpsig] Re: Game Progamming Resources
- From: Matthew Weigel <unique@xxxxxxxxxxx>
- To: atxgpsig@xxxxxxxxxxxxx
- Date: Sun, 15 Oct 2006 00:16:54 -0500
Chris Nystrom wrote:
> Good meeting today! I enjoyed the discussion.
>
> Here is an electronic copy of the page I passed out listing a bunch of
> game programming resources I was able to locate.
>
> I would be interested in what other ones you know of.
A free textbook on linear algebra, the mathematical basis for 3D
graphics: http://joshua.smcvt.edu/linearalgebra/
A free textbook on calculus, valuable background to games programming:
http://www.math.wisc.edu/~keisler/calc.html (it was reviewed on
Slashdot, along with other free calculus texts, here:
http://books.slashdot.org/books/04/03/04/028253.shtml).
The book I brought in was Windows System Programming, 3rd Edition (I
have the Second Edition, called 'Win32 Sysetem Programming'). In terms
of game programming, it's most interesting for writing game servers -
whether it's an MMP game or just a client/server multiplayer game.
The last thing I mentioned was HAM, which goes a long way to reducing
the barrier to entry of console development - namely, the GameBoy
Advance. http://www.ngine.de/index.jsp?pageid=3510
Hope that's interesting to someone :-)
--
Matthew Weigel
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- References:
- [atxgpsig] Game Progamming Resources
- From: Chris Nystrom
Other related posts:
- » [atxgpsig] Game Progamming Resources
- » [atxgpsig] Re: Game Progamming Resources
- [atxgpsig] Game Progamming Resources
- From: Chris Nystrom