[atari7800] Re: [personal] CTRL register RM bits
- From: "Dan Boris" <dboris@xxxxxxxxxxx>
- To: <atari7800@xxxxxxxxxxxxx>
- Date: Sat, 15 Mar 2008 20:21:34 -0400
That's a good question, haven't heard of anyone trying that. If you look at
the GCC1702B MARIA Chip specs document it lists the 160 modes like this:
MODE WM RM1 RM0 CRA4 CRA3 CRA2 CRA1 CRA0
160(A) 0 0 X P2 P1 P0 D7 D6
160(B) 1 0 X P2 D3 D2 D7 D6
From this we can assume that setting RM to 1 is the same as setting it to 0.
Dan
-----Original Message-----
From: atari7800-bounce@xxxxxxxxxxxxx [mailto:atari7800-bounce@xxxxxxxxxxxxx]
On Behalf Of bob.montgomery@xxxxxxxxxxx
Sent: Friday, March 14, 2008 4:46 PM
To: atari7800@xxxxxxxxxxxxx
Subject: [personal] [atari7800] CTRL register RM bits
Thanks, Dan.
And here's another question, this time about the read bits in the CTRL byte.
Here's the Maria doc:
RM1, RM0 - Read Mode.
0 => 160x2, or 160x4
1 => Not used.
2 => 320B or 320D.
3 => 320A or 320C.
Has anyone done testing to see what happens if you set read mode to 1?
Anything interesting?
Thanks,
-Bob
-----Original Message-----
From: atari7800-bounce@xxxxxxxxxxxxx [mailto:atari7800-bounce@xxxxxxxxxxxxx]
On Behalf Of Dan Boris
Sent: Thursday, March 13, 2008 2:04 PM
To: atari7800@xxxxxxxxxxxxx
Subject: [atari7800] Re: [personal] First post and a question
I think the 6/9 already includes the 3 cycle character map access. A single
graphics byte takes 3 cycles, an indirect 1 byte (1 character map, 1
graphics data) takes 6 cycles, and an indirect 2 byte (1 character map, 2
graphics data) takes 9 cycles.
Dan
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