[atari7800] SpaceWar 7800 update
- From: "Eric Ball" <ek-ball@xxxxxxxxxx>
- To: <atari7800@xxxxxxxxxxxxx>
- Date: Sun, 22 Feb 2004 21:18:47 -0500
For those interested, I have been doing work on SpaceWar 7800 again. I
reworked the kernel to use the techniques used in by balldemo. (Namely
storing the end of list indicies in ZP RAM and having Y=0 be at the top of
the frame.) My current challenge is the player to shot collision detection
routine, which will be pixel perfect. Once that is working, I'll update the
source & binaries on the website.
Unfortunately the videobrewery.com databases were recently destroyed by a
hacker and no backups exist (other than web caches and archives). It also
may be some time before the site is back up and running normally. I may
still do a development diary, but it will probably be simple static pages.
- References:
- [atari7800] Re: 7800 palette
- From: Mark Rathwell
Other related posts:
- » [atari7800] SpaceWar 7800 update
- » [atari7800] SpaceWar 7800 update
- » [atari7800] SpaceWar! 7800 update
- » [atari7800] Re: SpaceWar! 7800 update
- » [atari7800] Re: SpaceWar! 7800 update
- » [atari7800] Re: SpaceWar! 7800 update
- [atari7800] Re: 7800 palette
- From: Mark Rathwell