[atari7800] Re: New Kid on the Block...
- From: Thomas Mathys <mathys66@xxxxxxxxxx>
- To: atari7800@xxxxxxxxxxxxx
- Date: Sat, 30 Oct 2004 15:09:50 +0200
hello
Ah... the magical attraction of contests...
contest ?
As I understand it, a title screen would basically be one single giant
sprite. No, wait. An object can be 32 "Byte Wide", so that is 64 pixels
in "160B", right? So I'd have 2 64 and 1 32 pixel wide sprites.
don't think in sprites, think in zones...a zone can be at most 16 scanlines
high, so you have to divide things up vertically aswell, not only
horizontally...
I understand Dans docs thus far that I can have 4 color bits here per
pixel in "160B", but nowwhere it says which bit combinations target
which of the 24 color registers.
all this is explained (nicely) in the atari 7800 software guide:
http://www.classic-games.com/atari7800/softguide.html
cheers
thomas
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- [atari7800] New Kid on the Block...
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contest ?
As I understand it, a title screen would basically be one single giant sprite. No, wait. An object can be 32 "Byte Wide", so that is 64 pixels in "160B", right? So I'd have 2 64 and 1 32 pixel wide sprites.
I understand Dans docs thus far that I can have 4 color bits here per pixel in "160B", but nowwhere it says which bit combinations target which of the 24 color registers.
all this is explained (nicely) in the atari 7800 software guide: http://www.classic-games.com/atari7800/softguide.html
- [atari7800] Re: New Kid on the Block...
- From: Manuel Rotschkar
- [atari7800] Re: New Kid on the Block...
- From: Mitchell Orman
- [atari7800] New Kid on the Block...
- From: Manuel Rotschkar
- [atari7800] New Kid on the Block...
- From: Manuel Rotschkar