[ascoders] Re: Transform Points in Bounding Quad
- From: "Mario Klingemann" <ascoders@xxxxxxxxxxxxx>
- To: <ascoders@xxxxxxxxxxxxx>
- Date: Thu, 3 Jun 2004 17:26:14 +0200
Hoho - das ist ja ziemlich cool - echte Perspektivische Verzerrung mit
Bimaps?
Respekt
Mario
----- Original Message -----
From: "Andre Michelle" <ascoders@xxxxxxxxxx>
To: <ascoders@xxxxxxxxxxxxx>
Sent: Thursday, June 03, 2004 5:19 PM
Subject: [ascoders] Re: Transform Points in Bounding Quad
>
> Hier ein Link dazu:
> http://www.andre-michelle.com/files/temp/freeTransform.zip
>
>
> Leider wäre die Berechnung für 3d Transformation von Planes im Raum gar
nicht schneller als, wenn man alle Punkte durch die Matrix schleift.
>
> Aber ein nettes Gimmick.
>
>
> --
> aM
>
> * Diese Mitteilung wurde in coldflash.de mit dem Benutzernamen Andre
Michelle (am@xxxxxxxxxxxxxxxxxx) gepostet
>
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- [ascoders] Re: Transform Points in Bounding Quad
- From: André Michelle
- [ascoders] Re: Transform Points in Bounding Quad
- From: Andre Michelle