[ascoders] Re: Transform Points in Bounding Quad
- From: Andre Michelle <ascoders@xxxxxxxxxx>
- To: ascoders@xxxxxxxxxxxxx
- Date: Thu, 3 Jun 2004 17:19:12 +0200 (CEST)
Hier ein Link dazu:
http://www.andre-michelle.com/files/temp/freeTransform.zip
Leider wäre die Berechnung für 3d Transformation von Planes im Raum gar nicht
schneller als, wenn man alle Punkte durch die Matrix schleift.
Aber ein nettes Gimmick.
--
aM
* Diese Mitteilung wurde in coldflash.de mit dem Benutzernamen Andre Michelle
(am@xxxxxxxxxxxxxxxxxx) gepostet
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