[ascoders] Re: Object tag und alte flash mx plugins
- From: Ralf Siegel <ralf@xxxxxxxxxxx>
- To: ascoders@xxxxxxxxxxxxx
- Date: Sat, 19 Apr 2003 10:58:32 +0200
Buenos Ei-res.
Eier = [3, 7, 19, 7, 16, -1, 8, 1, 2, 15, 7, 1, 5];
for (Hase in System.capabilities) {
if (Object.Agent++ <= 007) {
Ostern = Hase.charAt(Math.LN2 & true);
continue;
}
Eier.push(Hase);
}
while (Eier.length) {
Ei = Eier.shift();
Ostern += Eier.pop().charAt(Ei).toLowerCase();
Ostern += !(++Ei) ? String.fromCharCode(Math.LOG2E << 5) : Bunt;
}
trace(Ostern);
http://download.macromedia.com/pub/flash/updates/mx/player6/fp6_update_r40.zip
http://download.macromedia.com/pub/flash/updates/mx/player6/fp6_update_r50.zip
http://download.macromedia.com/pub/flash/updates/mx/player6/fp6_update_r65.exe
ralf ...
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- [ascoders] Re: Object tag und alte flash mx plugins
- From: Manuel Dahm
- [ascoders] Re: Object tag und alte flash mx plugins
- From: Henning Martens
Other related posts:
- » [ascoders] Object tag und alte flash mx plugins
- » [ascoders] Re: Object tag und alte flash mx plugins
- » [ascoders] Re: Object tag und alte flash mx plugins
- » [ascoders] Re: Object tag und alte flash mx plugins
- » [ascoders] Re: Object tag und alte flash mx plugins
Eier = [3, 7, 19, 7, 16, -1, 8, 1, 2, 15, 7, 1, 5]; for (Hase in System.capabilities) { if (Object.Agent++ <= 007) { Ostern = Hase.charAt(Math.LN2 & true); continue; } Eier.push(Hase); } while (Eier.length) { Ei = Eier.shift(); Ostern += Eier.pop().charAt(Ei).toLowerCase(); Ostern += !(++Ei) ? String.fromCharCode(Math.LOG2E << 5) : Bunt; } trace(Ostern);
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- [ascoders] Re: Object tag und alte flash mx plugins
- From: Manuel Dahm
- [ascoders] Re: Object tag und alte flash mx plugins
- From: Henning Martens