> > > Yes, its WG display. I've read somewhere that 10deg observer provides > better match in perceived WB between WG and standard displays, so it was a > reason of my question. > > ** > With my given displays (really wide gamut H-IPS and near-AdobeRGB S-PVA) the CIE FOV10 observer calibration caused bigger differences (according to my subjective experience) than the CIE FOV2 observer. And (according to my subjective experience - again) gamut correction is more important than white balance fine-tuning. The over-saturation of the narrower gamut encoded sources will be very noticeable. You don't need any instruments to decide if you see humans or humanoid lobsters in Rec709 movies while a small drift in the white balance can be easily ignored as human eye can adapt to it. But most of the CMS engines are based on the standard FOV10 observer. So, the gamut emulation will be drifted when you use it. It won't be hard to notice. On the other hand, it's hard to notice the WP drift (not an uncalibrated cheap display vs calibrated but FOV2 vs FOV10....) when you see only one display. (according to my subjective experience - again)