On 2006 May 1, at 7:11 PM, David R. Gangola wrote:
> Ben Goren wrote: > >> I've got a GretagMacbeth Eye-One Design that I'd really, really >> like to use with Argyll--which is exactly what I've spent the >> past few days trying to do. >> >> But...I'm poor. > > I know the feeling!
And I'm a lot poorer now than this time last week....
>> Granted, this was with a smallish chart (only 64 patches, one >> paper white), but I'm sure Argyll can't be /that/ bad. > > Argyll is quite good. Astonishingly so.
Everything I've come across about it says that it's as good as it gets, as good as or better than any commercial tool on the market. Frankly, I'm hoping to make back some of the money I spent on the i1 by selling profiling services locally. (And, if I do, and I make enough, I'll be tossing a bit of it Graeme's way, of course.)
There's simply no way what I'm seeing can be Argyl's fault--I mean, sky blue middle ``gray''s and lime green dark ``gray''s? No way.
> I started with a Colormouse, and was so impressed that bought > the I1 Design specifically for Argyll.
I hadn't heard of Colormouse before. Their Web site says they're discontinuing the whole shebang and they're only selling stock on hand. And the price for the spectrophotometer is about what I'll wind up being out of pocket for after I get the Chromix ColorGear rebate for an old densitometer. I think I made the right choice....
>> I tried to compile David Gangola's cpxchg, but all I found was >> the one he posted to the list...and that needs a couple >> #include files that I didn't find. ColorPort ``feels'' like >> the superior tool of the two, but I'd almost put up with >> hand-transcribing readouts from Eye-One Share at this point, if >> that's what it took to get started on the right path. > > Colorport seemed like the way to go for me, so I re-invented the > wheel. The cpxchg utility is intended to be compiled within the > Argyll build environment. The missing include files come from > there. If you like, I can send you the binary. Hopefully, that > will get you on the right track without having to try to build > Argyll.
Well, before you start tossing binaries around...I've got the Argyll source, and I changed the #includes in cpxchg to point to the right place. This is where I'm at now:
(This is on Mac OS X 10.4.6.)
The way I see it, if the archives have build instructions, maybe it'll save the next poor schmuck some of his hair. Or, even better, maybe we can convince Graeme to include it with Argyll itself....
Cheers,
b&