[argyllcms] Dispcal, esp. gamma, advice?
- From: Ben Goren <ben@xxxxxxxxxxxxxxxx>
- To: argyllcms@xxxxxxxxxxxxx
- Date: Wed, 11 Jun 2008 16:31:12 -0700
So, first -- I now have a SoLux task lamp with a ``5000 K'' bulb that
actually measures to 4700 K (but only when I remove the
diffuser...that reduces it to 4200 K).
And, I think it's what I needed. I calibrated / profiled the display
to 4700 K, and I can hold a ColorChecker against the screen and see,
to the limits of my eyes, the exact same thing on both (after I adjust
the distance of the lamp so that the luminosity matches). And I was
able to get a good match on screen with the wood art just by tweaking
the color temperature and black point sliders in Camera Raw -- again,
with the caveat that even minor shifts in light angle cause large
shifts in the appearance of the wood.
Now, I'm wondering: just what parameters, exactly, should I use with
dispcal, and why?
The color temperature would seem obvious, I think. I can move the lamp
to match the brightness, so I'm guessing I should stick with the
native brightness.
But what about gamma?
If I'm trying to match real-world objects and prints side-by-side with
the display...what gamma should I use?
And does it even make any difference with a color-aware application
like Photoshop? Would that mean I should target the native gamma to
avoid loss of resolution?
I've seen lots of opinions and recommendations everywhere, all over
the map. ``1.8 for print; no, 1.8 is outdated -- use 2.2; etc.'' I'd
appreciate some help getting un-confused....
Cheers,
b&
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