On 29 Apr 2003, at 20:55, John Guilfoyle wrote: > > "Moving out of this section, you go through another corkscrew that ends > > with a ramp jump that spans 25 meters. That shouldn't be too hard for any > > of your gears if your speed is kept up. If you don't, well, you fall onto > > a heavy chain net that you'll be forced to climb out of. There are two > > other jumps every 100 meters. The last jump sends you flying into a tunnel > > not unlike the short one on the last tract segement. > > PFFFWEEEEET! Time out. 25 METERS?! 75+ feet?! EEK! Oops! You know, that's what happens when you don't have your Tactical Duelist Handbook with you,... and you just spout off the top of your //freaking// head. That is way too far for your gears. Here's the Silhouette calculation, BTW-- (((Size + Walker Top MP -1) / Size) x 2) + 1 per MP greater than three For Felix, that's (((6 + 8 - 1) / 6) x 2) + 10 = 14.333. That's only 14.3 meters. Let's change that to 10 meters (30+ feet). Sorry and thanks for catching that. 25 meters just sounded like a good round figure, NOT! 10 meters will also keep the threshold at 9 instead of 22. Yeah right, a threshold of 22, my a**! Again, sorry. I need some sleep or something, maybe a Hard Wateroot Juice. I'll change the value in the next coming summary. Thanks John. ********************* Dennis D. Kirkpatrick Littleton, CO USA ddkirkpat@xxxxxxxxxxxxx http://www.bluething.org ----------------------------------------------------------------------- This message brought to you by the HG-PBEM "OVERDRIVE" mailing list. http://www.bluething.org/overdrive/