[accessibleimage] Re: Dream Machine

Hi Chris,

Thanks for coming up with some applications. I was really thinking in terms of line drawing, and at an abstract, implementation neutral, level. Adding some applications has made me think about this some more.

I think this comes back to my old friend serialisation. In some tasks, such as the example of establishing the distance between two points, each point can be selected in a serial manner, requiring only a single point of input to be in use at any one time. Stretching objects is an interesting example, and one where I concede that multiple points of interest could be useful. Given a situation where an object is required to be stretched to a specific size, although both points can be stretched in a non-uniform manner, multiple points of input would be advantageous. This could be achieved serially, but it would be harder. The first step would be to calculate the position of the first point, and then move that point to that position. Moving the second side is easier, and would be a case of altering the spatial relationships of the second point so that it occupied the desired distance from the first point.

Will
----- Original Message ----- From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
To: <accessibleimage@xxxxxxxxxxxxx>
Sent: Tuesday, May 23, 2006 4:14 PM
Subject: [accessibleimage] Re: Dream Machine



Multiple input points will provide a user with the functionality of announcing the distance between to points in millimeters, inches, miles or kilometers (on a map), and any number of very valuable measurements that can only be known by the application that handles the scaling and presentation. Thus, if one is augmenting a map to their house generated by MapPoint, they can do so with some degree of precision. Also, if they are a kid doing a drawing for dad they need to make sure it fits on the blank father's day card stock that the rest of the kids are using in class. So, I think that having more than one point of input is very important.

Taking the whole concept from drawing into a tactile graphic system for
science and mathematics the user, with multiple input points, can, with
their hands, "stretch" a curve with far greater precision if the program
they use can provide them with x/y/z points relative to one or more other
points that they can make with spare fingers.

-----Original Message-----
From: accessibleimage-bounce@xxxxxxxxxxxxx
[mailto:accessibleimage-bounce@xxxxxxxxxxxxx] On Behalf Of Will Pearson
Sent: Tuesday, May 23, 2006 8:17 AM
To: accessibleimage@xxxxxxxxxxxxx
Subject: [accessibleimage] Re: Dream Machine


Hi Chris,

Whilst multiple points of input aren't necessary for drawing, the technique
typically only uses a single point of input with the other points being for
reference, I can see some benefit in multiple input points.  Sticking with
the topic of drawing, the additional input points could be used to alter
state, similar to the manner in which alt, ctrl, shift, etc. alter state on
a keyboard.  This would allow someone to use the same finger motion, or
motion of an input device, to semantically indicate different actions based
on the state of the system, determined by other input points.

Whilst not necessary, multiple input points do make for an interesting
addition, and therefore Apple could potentially deny people the opportunity
to explore these possibilities, as they have attempted to do with
possibilities in the past.  Is the LPF still active?  If so, you may have
found another convert.

Will
----- Original Message ----- From: "Chris Hofstader" <chris.hofstader@xxxxxxxxxxx>
To: <accessibleimage@xxxxxxxxxxxxx>
Sent: Monday, May 22, 2006 9:23 PM
Subject: [accessibleimage] Re: Dream Machine



Apple has recently announced that they have filed for a patent on a multi-point touch screen which can probably solve half of the problem by providing multiple simultaneous hot spots. As far as reasonably priced tactile output is concerned, there is a group called orbital (I think) doing some very interesting work which, I hear, has come a long way since I saw it a few years ago. If one can "marry" these technologies, full page interactive Braille and graphics might be possible in a profitable product that could sell for under $1500. I think we're at least three years out before this can be a reality but adding touch input to tactile output (both technologies are flexible and neither seems entirely incompatible with the other) might not have the financial backing to move it forward.

Apple, in spite of their meager screen reader, isn't too friendly too blind
people or technologies related to blindness but they do love licensing
patents and a multipoint touch technology can find homes well beyond
anything they care to do.  Orbital is small, venture funded and very
aggressive so they want to license things everywhere.


-----Original Message----- From: accessibleimage-bounce@xxxxxxxxxxxxx [mailto:accessibleimage-bounce@xxxxxxxxxxxxx] On Behalf Of Tina E Sent: Monday, May 22, 2006 1:03 PM To: accessibleimage@xxxxxxxxxxxxx Subject: [accessibleimage] Re: Dream Machine


Hey there to all,

My dream machine would also incorporate a touch tablet feature for
input and tactual output, where we could draw lines, select areas for
fills, and so on, by touching spots with fingertips, and then, well,
doing something to signal that a point-and-click should occur.

It should also allow for erasures, or slight re-draws, if finger-drawn
input hasn't been to one's exact liking.

Tina E
Please feel free to visit my blog,
Tina's Virtual BackPack:
http://tvbp.wordpress.com
tina-e@xxxxxxxxx











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