[access-uk] Re: The Blizard Challenge 2008

  • From: "Peter Beasley" <pjbeasley@xxxxxxxxxxxxx>
  • To: <access-uk@xxxxxxxxxxxxx>
  • Date: Fri, 16 May 2008 19:24:37 +0100

I haven't gone to the site yet but will do so.
  ----- Original Message ----- 
  From: Wendy Sharpe 
  To: access-uk@xxxxxxxxxxxxx 
  Sent: Friday, May 16, 2008 7:14 PM
  Subject: [access-uk] Re: The Blizard Challenge 2008


  Well, I've registered, which was easy, and when I got to the first study 
section I discovered that they have not given each of the speech sections 
links.  It just seems to be plain text, and pressing enter or using JAWS cursor 
and clicking does nothing.

  I have sent them an e-mail about this.  I have Flash and Java, so can't see 
why it doesn't work.  I also have various playback software on my PC, so 
something should happen.

  Wendy



------------------------------------------------------------------------------
  From: access-uk@xxxxxxxxxxxxx [mailto:access-uk@xxxxxxxxxxxxx] On Behalf Of 
Peter Beasley
  Sent: 16 May 2008 16:48
  To: access-uk@xxxxxxxxxxxxx
  Subject: [access-uk] The Blizard Challenge 2008


  I am sure some of you will find the article below of interest.  I wonder 
though, why they are afraid to use the word blind and prefer partialy sighted.

  The Blizzard Challenge 2008
  Author: Gareth Halfacree
  Published: 16th May 2008
  Caption: The entrants in the Blizzard Challenge have all finished their 
engines,
  so it's up to us to
  decide if they've succeeded.
  If you're interested in helping advance the science of text-to-speech 
synthesis,
  you're needed as
  part of the Blizzard Challenge.  The Challenge is an annual event hosted by 
the University
  of
  Edinburgh's Centre for Speech Technology Research in which programmers are 
given
  10,000
  sentence-length recordings of a person from which they must create a working 
speech
  synthesis
  engine. Once each team has completed their engine, the results are uploaded 
for people
  like us to
  listen to and rate.
  Speech synthesis is an important technology, and one which gets criminally 
overlooked
  in these days
  of multi-gigabyte storage and the ability to record voiceover artists in 
high-fidelity.
  Not only are
  the text-to-speech engines vital for partially sighted people using 
screen-reader
  software that all
  too often sounds like a cross between Stephen Hawking and a Dalek, but an 
engine
  which is as
  flexible as a real human voice holds the promise of massively improved 
immersion
  in games with vast
  swathes of text being transformed into realistic speech without the need to 
hire
  actors and
  expensive studios.
  In order to make things easier for the teams involved, the Blizzard Challenge 
has
  traditionally used
  a neutral voice for the basis of the engines - one without a particularly 
strong
  accent and as
  emotion free as possible. This time round, however, the Challenge is to 
create a
  working engine from
  a voice sample which has a lot more personality than usual. While this makes 
things
  a lot harder for
  the programmers, it holds the promise of an engine capable of producing a 
voice that
  doesn't sound
  permanently bored.
  If your last experience of text-to-voice synthesis was with the Say program 
on your
  Amiga 500
  Workbench floppy, then you'll be pleasantly surprised by how advanced some of 
this
  years entries
  are. If you want to participate, you can sign up on the project homepage. 
It'll only
  take about an
  hour of your time, and it's well worth it.
  Do we have any partially sighted visitors relying on screen readers, or are 
we all
  just looking
  forward to seeing the technology to a point where it can be used to put more 
speech
  into games like
  Oblivion? Share your thoughts over in the forums.
  LINK: Blizzard Challenge 2008 Volunteer Listener Registration
  http://groups.inf.ed.ac.uk/blizzard/blizzard2008/english/register-ER.html
  SOURCE URL FOR THIS ARTICLE
  http://www.bit-tech.net/news/2008/05/16/the-blizzard-challenge-2008/1

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