[3ddesktop-dev] Re: other window managers like fvwm95 and qvwm support

I was not aware that it was not compiling with GCC 3.4.  Please do send
me the errors.

I doubt there are too many places that using hand written assembler would 
improve 3ddesktop.  The bottlenecks are the screen capture, the image
scaling for the texture and binding the texture; the rest is hardware 
accelerated in opengl.  I don't think there is much that can be done about 
the screen capture as it has to transfer the data from the X server.  The 
image scaling is quite optimized in imlib2 and in fact that is why I use 
it (I believe Imlib2 may be optimized in assembler in some places already).
The texture size may be a factor in the binding but its necessary for the 
detail required.  I have code to use a tiled matrix of textures instead of one 
big 1024 texture that may resolve more then just the large texture size but it 
needs to be integrated.  

--Brad



Luis Miguel wrote:

> brad, do you know 3ddesktop doesn't compile with gcc 3.4?
> 
> If you need that, I can send you the error gcc give to me.
> 
> Thanks for this great piece of work.
> 
> Mmmm... could 3ddesktop be optimiced with assembler code in order for it to 
> speed  up a little?
> 
> Thanks newly!!
> -- 
> Luis Miguel García Mancebo
> Universidad de Deusto / Deusto University
> Spain
> 
> 
> 
> 


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