[3ddesktop-dev] Re: other window managers like fvwm95 and qvwm support
- From: Brad Wasson <bwasson@xxxxxxxxxx>
- To: "Luis Miguel García Mancebo" <3ddesktop-dev@xxxxxxxxxxxxx>
- Date: Fri, 7 May 2004 15:06:50 -0400
I was not aware that it was not compiling with GCC 3.4. Please do send
me the errors.
I doubt there are too many places that using hand written assembler would
improve 3ddesktop. The bottlenecks are the screen capture, the image
scaling for the texture and binding the texture; the rest is hardware
accelerated in opengl. I don't think there is much that can be done about
the screen capture as it has to transfer the data from the X server. The
image scaling is quite optimized in imlib2 and in fact that is why I use
it (I believe Imlib2 may be optimized in assembler in some places already).
The texture size may be a factor in the binding but its necessary for the
detail required. I have code to use a tiled matrix of textures instead of one
big 1024 texture that may resolve more then just the large texture size but it
needs to be integrated.
--Brad
Luis Miguel wrote:
> brad, do you know 3ddesktop doesn't compile with gcc 3.4?
>
> If you need that, I can send you the error gcc give to me.
>
> Thanks for this great piece of work.
>
> Mmmm... could 3ddesktop be optimiced with assembler code in order for it to
> speed up a little?
>
> Thanks newly!!
> --
> Luis Miguel García Mancebo
> Universidad de Deusto / Deusto University
> Spain
>
>
>
>
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- [3ddesktop-dev] Re: other window managers like fvwm95 and qvwm support
- From: Luis Miguel García Mancebo