It is definitely weird that quake3 works but not the other stuff. Two thoughts. Try running something that does texturing but not screen grabbing like I think the xscreensaver hack called "lament" fits this profile. Also try running 3ddeskd with the arg --texturesize=256 (or a smaller number like 128, 64, 32 or even 8). --brad Andy Boyce wrote: > > Sorry if this is getting annoying, but I really aapreciate the amount of supportyou have given me > thus far. Anyway I got the source for xscreensaver 4.02 compiled it etc.. it requested that I > install gle, so I compiled that. Unfortunatly no help, but the outputs for gflux -mode grab > and flipscreen now only say: > > gflux: texture too large (1024x512 -- probable max 256x256) > > and > > flipscreen3d: error mipmapping 1024x512 texture: (unknown) > > I have quake3 running fine, and I assume that it does its share of texturing. > Anyway thanks again for all the help, I'll keep reading and let you know if I figure it out. > ________________________________________________ Get your own "800" number Voicemail, fax, email, and a lot more http://www.ureach.com/reg/tag