[3ddesktop-dev] Patch to reduce memory consumtion
- From: Toph <toph@xxxxxxxxxxx>
- To: 3ddesktop-dev@xxxxxxxxxxxxx
- Date: Sun, 14 Sep 2003 18:33:54 +0200
Hi!
This is basically the patch I have sent to Brad some time ago:
-it reduces the memory consumption by freeing the imlib-objects after
the image-transformations are done (saves ~10MB at 1024x1024 texturesize)
-it makes use of texture-compression, when you put "compression 1" into
your 3ddesktop.conf. That will save you about 16MB at the default texsize.
-it corrects a bug regarding the desktop-acquiry: With --acquire=X and
X>99, 3ddeskd didn't actually acquire anything, but hung. I found the bug to be
in config.hpp, where acquire was initialised with
int acquire : 1; , instead of just
int acquire; (or maybe even "long"?)
The patch is against version 0.2.5 and runs really well on my box. Would be
interesting to hear how texture-compression performs on slower boxes.
Toph
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