[3ddesktop-dev] Re: 3ddesktop 0.2.2





Steven W. Orr wrote:

> 
> On Sun, 25 Aug 2002, Steven W. Orr wrote:
> 
> =>
> =>On Sat, 24 Aug 2002, Steven W. Orr wrote:
> =>=>
> =>=>On Fri, 23 Aug 2002, Brad Wasson wrote:
> =>=>=>
> =>=>=>Steven W. Orr wrote:
> =>=>=>> Any idea what I can try? Clearly we're getting closer.
> =>=>=>
> =>=>=>Try a low --texturesize argument (64, 32, or 16).  I'm
beginning to 
> =>=>=>think that some cards can't handle large texturesizes.  I may be 
> =>=>=>able to tile the gl quads so that textures sizes are no bigger
then
> =>=>=>64 but still have the same resolution.
> =>=>It seems that 512 is the largets value that works with my Matrox
card 
> =>=>without getting the dreaded white panels. But it really doesn't
look very 
> =>=>impressive. 7 Quatloos to the man who can fix this problem!
> =>
> =>I just have one other comment to offer here: I can't say for sure that
> =>this problem existed in the past because I just recently upgraded
from a
> =>Matrox Millenium II with 8 Meg to my current card which is a
Matrox G450
> =>with 32 Meg. So I'm not exactly sure if when it worked in the
past, it was
> =>with the older card or the new card. Does it make sense that the G450
> =>would have this problem with the texturesize that the Millenium II did
> =>not?
> 
> Sorry. One more followup: It *must* be the case that the last time I
saw 
> it working was with my G450 card, because, the Millenium II is not
capable 
> of doing 3d graphics. So, therefore I'm claiming that this must have 
> worked a few moths ago on my G450.
> 
> Has anything changed that would cause this to be affected?

Well it depends on what versions you've been using and when.  
Lots changed between 0.1.7 and 0.2.0.  The screen capture and
texturing stuff hasn't really changed since early versions.  The
default texturesize went from 512 to 1024 in version 0.2.0.

--brad



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