[3ddesktop-dev] Re: 3ddesktop 0.2.2

On Sat, 24 Aug 2002, Steven W. Orr wrote:

=>
=>On Fri, 23 Aug 2002, Brad Wasson wrote:
=>
=>=>
=>=>
=>=>Steven W. Orr wrote:
=>=>> Any idea what I can try? Clearly we're getting closer.
=>=>
=>=>Try a low --texturesize argument (64, 32, or 16).  I'm beginning to 
=>=>think that some cards can't handle large texturesizes.  I may be 
=>=>able to tile the gl quads so that textures sizes are no bigger then
=>=>64 but still have the same resolution.
=>It seems that 512 is the largets value that works with my Matrox card 
=>without getting the dreaded white panels. But it really doesn't look very 
=>impressive. 7 Quatloos to the man who can fix this problem!

I just have one other comment to offer here: I can't say for sure that
this problem existed in the past because I just recently upgraded from a
Matrox Millenium II with 8 Meg to my current card which is a Matrox G450
with 32 Meg. So I'm not exactly sure if when it worked in the past, it was
with the older card or the new card. Does it make sense that the G450
would have this problem with the texturesize that the Millenium II did
not?

-- 
-Time flies like the wind. Fruit flies like a banana. Stranger things have -
-happened but none stranger than this. Does your driver's license say Organ
-Donor?Black holes are where God divided by zero. Listen to me! We are all-
-individuals! What if this weren't a hypothetical question? steveo@xxxxxxxxxxx


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