[3ddesktop-dev] Re: 3ddesk CPU Usage Spike?
- From: Mathias Weyland <hal@xxxxxxxxxxxxxx>
- To: 3ddesktop-dev@xxxxxxxxxxxxx
- Date: Mon, 28 Mar 2005 10:22:05 +0400
On Mon, Mar 28, 2005 at 03:47:45AM +0000, linuxkonqueror@xxxxxxxxxxx wrote:
> Is there a way to reduce the texture quality?
> I noticed that in SphereXP on the Windows side that setting the quality
> to a lower level dramatically improved performance.
> The object characteristics are still obvious enough to distinguish which
> is which.
> If there is a similar way to reduce the precision of the objects not
> currently in use, that may be useful.
What do you mean by 'objects not currently in use'?
Anyway, have you tried the --texturesize option? You have to provide a number
in powers of 2. Default is 1024, values from 16 to 2048 are accepted.
Regards
Mathias
- References:
- [3ddesktop-dev] Re: 3ddesk CPU Usage Spike?
- From: linuxkonqueror
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- » [3ddesktop-dev] Re: 3ddesk CPU Usage Spike?
- » [3ddesktop-dev] Re: 3ddesk CPU Usage Spike?
- [3ddesktop-dev] Re: 3ddesk CPU Usage Spike?
- From: linuxkonqueror