[3ddesktop-dev] Re: 3ddesk CPU Usage Spike?

Is there a way to reduce the texture quality?
I noticed that in SphereXP on the Windows side that setting the quality to a 
lower level dramatically improved performance.
The object characteristics are still obvious enough to distinguish which is 
which.
If there is a similar way to reduce the precision of the objects not currently 
in use, that may be useful.

Regards,

- Brain Dead Newbie #11


> Michael,
> 
> I believe you are correct.  I tried turning the autoacquire feature off, and 
> I 
> no longer see the spikes.  
> 
> I did have to fiddle with the config file a bit.  I found that if I added 
> global options to the end of the file, they didn't seem to work, but if I put 
> them before the example view definitions, they worked.
> 
> I tried running 3ddeskd directly with the -v flag to see if I could tell if 
> it 
> recognized my options.  I got a line like this:
> 
> DDDDDDDDDDDDDD demand loading 0
> 
> which I believe is telling me in a not entirely obvious way that the 
> autoacquire feature is disabled.
> 
> Thanks for the info!
> 
> Carl Waldbieser
> 
> On Sunday 27 March 2005 1:07 pm, Netops wrote:
> > Hello,
> >
> >  This is most likely a problem with the auto acquire feature. By default
> > auto acquire is on so 3ddesktop will try to update the screen pictures
> > every couple of seconds (30 I think by default). The higher your
> > resolution and display depth is the more resources the updates require.
> >
> > I find 3desktop to work great if I just turn the auto acquire off.
> >
> > Michael.
> >
> 

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