nah, i actually like the attention, so dropping the topic wouldnt be as fun for me, but its a not very significant topic... so how bout we start chatting about someone else's girls/boys... wat bout Alvin and his girls? c'mon Alvin... do share... ur among friends here Quoting davi@xxxxxxxxx: ~=~ making things more complicated makes ppl drop the topic? i was only intri= ~=~ gued=20 ~=~ when i saw a whole page's worth of justification on randomness... ~=~ anyway, the topic should be dropped if it makes you happier :) ~=~ ~=~ Quoting Luka Mili=9Aa <lmil005@xxxxxxxxxxxxxxxxx>: ~=~ ~=~ > social interaction should be adressed with a critical pluralist perspec= ~=~ tive, ~=~ > to ~=~ > understand the hidden profile existing below the surface... ~=~ > plus if I complicate the thing, then people will drop the topic more qu= ~=~ ickly ~=~ > and ~=~ > I will be happier... ~=~ >=20 ~=~ > Quoting davi@xxxxxxxxx: ~=~ >=20 ~=~ > ~=3D~ oh come on. "dancing" with random girls can't be that scientific.= ~=~ no ~=~ > need=3D ~=~ > ~=3D~ to=3D20 ~=~ > ~=3D~ justify the randomness of the whole situation. ~=~ > ~=3D~ ~=~ > ~=3D~ Quoting Luka Mili=3D9Aa <lmil005@xxxxxxxxxxxxxxxxx>: ~=~ > ~=3D~ ~=~ > ~=3D~ > Random is a concept that can be understood at three different ~=~ > Habermasi=3D ~=~ > ~=3D~ an /=3D20 ~=~ > ~=3D~ > Churchmanian levels. Firstly, Thilak's opinion of randomness i= ~=~ s ~=~ > wholly=3D ~=~ > ~=3D~ based ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > on his own sincerity, in order to question his understanding on= ~=~ e ~=~ > should=3D ~=~ > ~=3D~ =3D20 ~=~ > ~=3D~ > question his sincerity (which can be done, especially with his ~=~ > sarcasm). ~=~ > ~=3D~ > On the social/organisational level we should consider the socia= ~=~ lly ~=~ > acce=3D ~=~ > ~=3D~ pted=3D20 ~=~ > ~=3D~ > norms of randomness, this is socially constructed, that is, a l= ~=~ evel ~=~ > abo=3D ~=~ > ~=3D~ ve the ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > personal understanding, it is a shared understanding at the lev= ~=~ el ~=~ > of=3D20 ~=~ > ~=3D~ > communities, in this case, the New Zealand society in a given ~=~ > demograph=3D ~=~ > ~=3D~ ic. ~=~ > ~=3D~ > The randomness is then that as experienced by the society. I t= ~=~ hink ~=~ > tha=3D ~=~ > ~=3D~ t the ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > randomness in my case was definitely there, since the girl star= ~=~ ted ~=~ > danc=3D ~=~ > ~=3D~ ing=3D20 ~=~ > ~=3D~ > with me before she even talked to me or anything. Indeed, this = ~=~ was ~=~ > veri=3D ~=~ > ~=3D~ fied ~=~ > ~=3D~ > by=3D20 ~=~ > ~=3D~ > the odd looks of the other people on the dancefloor.=3D20 ~=~ > ~=3D~ > At the technical level, we should consider the definition of ra= ~=~ ndom, ~=~ > i.=3D ~=~ > ~=3D~ e. ~=~ > ~=3D~ > it's=3D20 ~=~ > ~=3D~ > truthful meaning. Dictionary.com's answer is: ~=~ > ~=3D~ > "Without a governing design, method, or purpose; unsystematical= ~=~ ly: ~=~ > chos=3D ~=~ > ~=3D~ e a=3D20 ~=~ > ~=3D~ > card at random from the deck." ~=~ > ~=3D~ > While we could assume that there was a general "governing desig= ~=~ n" of ~=~ > pi=3D ~=~ > ~=3D~ cking ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > up girls when one goes out clubbing, we could question the rand= ~=~ omness. ~=~ > ~=3D~ > As a summary, the Habermasian perspectives have shown Thilak's ~=~ > argument=3D ~=~ > ~=3D~ to be ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > correct/incorrect depengin on the validty claims or guarantors = ~=~ one ~=~ > empl=3D ~=~ > ~=3D~ oys.=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > This is not uncommon and is to be expected in most problems occ= ~=~ uring ~=~ > in=3D ~=~ > ~=3D~ the=3D20 ~=~ > ~=3D~ > social domain. The Habermasian analysis has proven helpful, bu= ~=~ t ~=~ > perhap=3D ~=~ > ~=3D~ s, ~=~ > ~=3D~ > more=3D20 ~=~ > ~=3D~ > analysis should be employed at the Foucouldian analysis of Thil= ~=~ ak's ~=~ > pos=3D ~=~ > ~=3D~ t in=3D20 ~=~ > ~=3D~ > the first place. ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > Quoting Thilak Nathen <thilak@xxxxxxxxxxxx>: ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ > ~=3D3D~ Wuahahhahahaha....a random chick eh? Interesting....whi= ~=~ ch club ~=~ > wu=3D ~=~ > ~=3D~ z this ~=~ > ~=3D~ > ~=3D3D~ again? Get into details man, we want details. ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ Btw, there is no such thing as random. There's alwiz an ~=~ > algorithm=3D ~=~ > ~=3D~ behind ~=~ > ~=3D~ > ~=3D3D~ it. Hence, I conclude that a random chick is, in fact, = ~=~ not that ~=~ > r=3D ~=~ > ~=3D~ andom ~=~ > ~=3D~ > ~=3D3D~ at all...it's a product of a complex mathematical equat= ~=~ ion ~=~ > calcul=3D ~=~ > ~=3D~ ated by ~=~ > ~=3D~ > ~=3D3D~ nature...it's all meant to be man...it's all meant to b= ~=~ e... ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ Ask Chee if you don't believe me... :) <---- Note: The = ~=~ smile ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ =3D3D20 ~=~ > ~=3D~ > ~=3D3D~ -----Original Message----- ~=~ > ~=3D~ > ~=3D3D~ From: 340-bounce@xxxxxxxxxxxxx [mailto:340-bounce@freel= ~=~ ists.org] ~=~ > =3D ~=~ > ~=3D~ On ~=~ > ~=3D~ > ~=3D3D~ Behalf Of Luka Mili=3D3DB9a ~=~ > ~=3D~ > ~=3D3D~ Sent: Tuesday, 22 June 2004 10:38 p.m. ~=~ > ~=3D~ > ~=3D3D~ To: 340@xxxxxxxxxxxxx ~=~ > ~=3D~ > ~=3D3D~ Subject: [340] Re: Some rather lovely thoughts ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ oh come on man, leave it... ~=~ > ~=3D~ > ~=3D3D~ im over random chicks... trying to be all mature here... ~=~ > ~=3D~ > ~=3D3D~ anyway i dont think there even have been random chicks = ~=~ - more ~=~ > lik=3D ~=~ > ~=3D~ e one ~=~ > ~=3D~ > ~=3D3D~ and=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ thats it... ~=~ > ~=3D~ > ~=3D3D~ BTW heard back from Unisys? ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ Quoting Tony Yeung <Tony.Yeung@xxxxxxxxxxxx>: ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Very nice Luka.. now share with us your 'love= ~=~ ly ~=~ > thoughts'=3D ~=~ > ~=3D~ about =3D3D ~=~ > ~=3D~ > ~=3D3D~ your ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ random chicks @ clubs. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ -----Original Message----- ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ From: Luka Milisa [mailto:lmil005@xxxxxxxxxxx= ~=~ .ac.nz] ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Sent: Wednesday, 23 June 2004 4:30 p.m. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ To: 340 list ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Subject: [340] Some rather lovely thoughts ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Inspiring speech by the CEO of COCA COLA: ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ "Imagine Life as a game in which you are jugg= ~=~ ling some ~=~ > fi=3D ~=~ > ~=3D~ ve balls ~=~ > ~=3D~ > =3D3D ~=~ > ~=3D~ > ~=3D3D~ in ~=~ > ~=3D~ > ~=3D3D~ the ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ air". ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ You name them - work, family, health, friends= ~=~ and spirit ~=~ > =3D ~=~ > ~=3D~ and =3D3D ~=~ > ~=3D~ > ~=3D3D~ you're ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ keeping all ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ of these in the air. You will soon understand= ~=~ that work ~=~ > i=3D ~=~ > ~=3D~ s a =3D3D ~=~ > ~=3D~ > ~=3D3D~ rubber ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ ball. If ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ you drop it, it will bounce back. But the oth= ~=~ er four ~=~ > ball=3D ~=~ > ~=3D~ s - =3D3D ~=~ > ~=3D~ > ~=3D3D~ family, ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ health, ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ friends and spirit - are made of glass. If yo= ~=~ u drop one ~=~ > o=3D ~=~ > ~=3D~ f these, ~=~ > ~=3D~ > ~=3D3D~ they ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ will be ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ irrevocably scuffed, marked, nicked, damaged = ~=~ or even ~=~ > shat=3D ~=~ > ~=3D~ tered. =3D3D ~=~ > ~=3D~ > ~=3D3D~ They ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ will never ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ be the same. You must understand that and str= ~=~ ive for ~=~ > bala=3D ~=~ > ~=3D~ nce in =3D3D ~=~ > ~=3D~ > ~=3D3D~ your ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ life. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ How? ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't undermine your worth by comparing yours= ~=~ elf with ~=~ > oth=3D ~=~ > ~=3D~ ers. It =3D3D ~=~ > ~=3D~ > ~=3D3D~ is ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ because we ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ are different that each of us is special. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't set your goals by what other people dee= ~=~ m ~=~ > important.=3D ~=~ > ~=3D~ Only you ~=~ > ~=3D~ > ~=3D3D~ know ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ what is ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ best for you. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't take for granted the things closest to = ~=~ your heart. ~=~ > =3D ~=~ > ~=3D~ Cling to ~=~ > ~=3D~ > ~=3D3D~ them ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ as you ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ would your life, for without them, life is me= ~=~ aningless. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't let your life slip through your fingers= ~=~ by living ~=~ > i=3D ~=~ > ~=3D~ n the =3D3D ~=~ > ~=3D~ > ~=3D3D~ past ~=~ > ~=3D~ > ~=3D3D~ or ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ for the ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ future. By living your life one day at a time= ~=~ , you live ~=~ > a=3D ~=~ > ~=3D~ ll the =3D3D ~=~ > ~=3D~ > ~=3D3D~ days ~=~ > ~=3D~ > ~=3D3D~ of ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ your ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ life. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't give up when you still have something t= ~=~ o give. ~=~ > Noth=3D ~=~ > ~=3D~ ing is ~=~ > ~=3D~ > ~=3D3D~ really ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ over ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ until the moment you stop trying. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't be afraid to admit that you are less th= ~=~ an perfect. ~=~ > =3D ~=~ > ~=3D~ It is =3D3D ~=~ > ~=3D~ > ~=3D3D~ this ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ fragile ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ thread that binds us together. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't be afraid to encounter risks. It is by = ~=~ taking ~=~ > chanc=3D ~=~ > ~=3D~ es that =3D3D ~=~ > ~=3D~ > ~=3D3D~ we ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ learn how to ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ be brave. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't shut love out of your life by saying it= ~=~ 's ~=~ > impossibl=3D ~=~ > ~=3D~ e to find ~=~ > ~=3D~ > ~=3D3D~ time. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ The ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ quickest way to receive love is to give; the = ~=~ fastest way ~=~ > =3D ~=~ > ~=3D~ to lose ~=~ > ~=3D~ > ~=3D3D~ love is ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ to ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ hold it too tightly; and the best way to keep= ~=~ love is to ~=~ > =3D ~=~ > ~=3D~ give it ~=~ > ~=3D~ > ~=3D3D~ wings. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't run through life so fast that you forge= ~=~ t not only ~=~ > w=3D ~=~ > ~=3D~ here =3D3D ~=~ > ~=3D~ > ~=3D3D~ you've ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ been, but ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ also where you are going. Don't forget, a per= ~=~ son's ~=~ > greate=3D ~=~ > ~=3D~ st ~=~ > ~=3D~ > ~=3D3D~ emotional ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ need is ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ to feel appreciated. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't be afraid to learn. Knowledge is weight= ~=~ less, a ~=~ > trea=3D ~=~ > ~=3D~ sure you ~=~ > ~=3D~ > ~=3D3D~ can ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ always ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ carry easily. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Don't use time or words carelessly. Neither c= ~=~ an be ~=~ > retrie=3D ~=~ > ~=3D~ ved. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ Life is not a race, but a journey to be savou= ~=~ red each ~=~ > ste=3D ~=~ > ~=3D~ p of the ~=~ > ~=3D~ > ~=3D3D~ way. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~ You only get one go at life, it is not a rehe= ~=~ arsal. ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~ ~=3D3D3D~=3D3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ > ~=3D3D~=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ >=3D20 ~=~ > ~=3D~ ~=~ > ~=3D~ ~=~ > ~=3D~ ~=~ > ~=3D~ ~=~ > ~=3D~ ~=~ >=20 ~=~ >=20 ~=~ >=20 ~=~ >=20 ~=~ >=20 ~=~ ~=~ ~=~ ~=~ ~=~