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[opendtv] Analysis: Why Low Def is the New HD
- From: Craig Birkmaier <craig@xxxxxxxxx>
- To: OpenDTV Mail List <opendtv@xxxxxxxxxxxxx>
- Date: Mon, 10 Dec 2007 10:01:14 -0500
I stumbled across RoughlyDrafted magazine last week via one of the
web sites that covers Apple, which I visit regularly. It is a very
personal magazine, demonstrating that an individual can bypass the
traditional publishing industry infrastructure, going direct to the
consumer. THis following piece is so well written, that I suspect the
author, Daniel Eran Dilger, might be lurking on this forum.
While acknowledging the importance of the market for HD displays and
content to feed them, he provides some very compelling reasons why
Low Definition video has SIGNIFICANTLY greater growth potential than
HD.
Enjoy!
Regards
Craig
http://www.roughlydrafted.com/2007/12/04/why-low-def-is-the-new-hd/
Why Low Def is the New HD.
December 4th, 2007
Daniel Eran Dilger
The video industry is heavily promoting HDTV as the biggest new thing
since color. While it's uncontroversial that HDTV can deliver an
exceptional picture for users of the latest large flat screen
displays, sometimes a high pitched marketing message can drown out
more interesting realities. In 2008, it appears that low definition
video will actually have a bigger impact on consumers; Apple's
strategies in video take that potential into consideration. Here's
why Low Def is big and getting bigger-and why it's bigger than HD.
Low Down on Low Def.
Low Definition video is commonly equated with VHS, VideoCD, the
original Nintendo NES game console, and the first Sony PlayStation.
All four delivered about a quarter the resolution of Standard
Definition video, which is typically 720 x 480. On a standard TV, Low
Definition video from these sources looks fair to poor.
Analog video signals don't deliver a precise resolution comparable to
a computer display; that's why most video devices of the 80s and 90s
described video quality as a number of lines of horizontal
resolution. VHS provided about 250 lines. A typical TV broadcast
delivered 330 lines, while LaserDisc and SuperVHS could output around
420 lines of resolution.
In addition to a lower detail resolution, these analog signals also
involve a limited color resolution that makes it hard to directly
compare them with today's digital video signals. Thinking of VHS as
being "a quarter the resolution" of DVD doesn't convey how much worse
of a picture it actually delivered in various ways.
The New Standard in Definition.
In the late 90s, DVD began offering high quality, low cost Standard
Definition video. Sony's PlayStation 2 arrived in 2000, and helped
popularize the DVD along with much higher quality video games that
also output a true SD signal with around 520 lines of analog
resolution. In addition, cable and satellite providers also began
offering high quality programming using digital compression. All of
these used MPEG-2 encoding to provide an SD video signal that could
be about as good as standard TVs could deliver.
At the same time, video quality hasn't always just progressed
forward. The compression applied to digital TV signals can result in
a less attractive picture, even when it has a higher nominal
resolution. While old analog equipment gradually degraded in
sharpness and introduced noise with a weak signal, compressed digital
video quickly shatters into blocky artifacts and can fall apart
completely when the signal strength dips momentarily.
In the last few years, the display technology of TVs has jumped into
the realm of High Definition. There are HD replacements to the DVD,
to video games, and in broadcasting. However, the upgrade path for
consumers isn't necessarily a straight one leading to HD. The road is
forking, and the technology being used to deliver HD is also finding
applications elsewhere, including a boost to Standard Def and Low Def
video quality.
The Tortured Path of HDTV.
Modern efforts to introduce HDTV in the US began twenty years ago.
While Japanese broadcasters began analog HD transmissions even
earlier, it was quickly determined that the next generation of TV
should be digitally encoded. That complicated the rollout of HDTV and
delayed widespread adoption. The first standards only appeared ten
years ago, and HDTV has seen a glacial deployment since.
After working together to deliver the DVD as a distribution format
for Standard Definition video using MPEG-2 digital encoding, the
industry has splintered in the move to deliver a new High Definition
video disc format.
While most major manufacturers are now selling Blu-Ray systems
commonly using MPEG-2 or the new MPEG-4 AVC H.264 encoding to deliver
HD video, Toshiba and Microsoft are working to establish the rival
HD-DVD format, which principally uses Microsoft's own Windows Media
Video codec, published through the SMPTE under the name VC-1. Both
systems can deliver HD formats in resolutions of 1280x720 or
1920x1080.
Outside of the HD disc format war, satellite and cable providers are
also working to deliver HD programming, and some TV stations now
broadcast an HD signal over the air. When analog TV broadcasting
stops next spring, the digital TV infrastructure that replaces it may
likely increase the amount of HD content being broadcast. Digital
broadcasting of Standard Definition programming has already improved
dramatically based on work related to HDTV.
Because HD delivers such an extremely high quality signal, many
producers are worried about piracy; HD broadcasts and HD discs can
serve as pristine masters for unauthorized duplication. That has
resulted in an insistence upon draconian new DRM in attempts to
prevent any leakage of HD content out of the direct-to-TV display
chain, using the High Definition Copy Protection DRM standard to
police how HD content can be used and displayed.
This All Happened Before.
If that sounds familiar, it should. The circumstances of the HD disc
war are eerily similar the previous drive to move audio content from
the CD format to new "audiophile" high definition audio formats with
"unbreakable" new DRM schemes.
The DVD-Audio and SA-CD formats ended up battling for supremacy of a
market that never developed. For consumers, CD was plenty good
enough, and the extra bump of sound quality offered by the new
formats wasn't enough to offset the higher price and new user
restrictions, including the inability to rip content for mobile use.
That's right: while the industry was trying to herd consumers into
buying "HD audio," individuals were instead compressing their
existing "standard definition" music on CDs for use in mobile
applications. The use of MPEG audio compression allowed the 640 MB of
raw CD data to be compressed down into 64 MB or less of MP3 files.
When played back on fancy stereo systems, elite users could certainly
hear a difference in MP3 compressed audio. However, the point of MP3
wasn't to replace CD or rival SA-CD or DVD-A, but rather to free
content on CDs for use on computers, and later for use in mobile MP3
players. This compelling new product rapidly ate into new CD sales
and devastated the market for the new DRM-laden "high definition
audio" formats.
Why Less is More.
CD audio is very good. Not good enough to impress audiophiles,
particularly given that there is some variation in the quality of CD
mastering. But while it can't deliver the full range of sound that
can be captured in a studio in ideal conditions, CD audio is still
very good. In many cases however, CD is not only "good enough" for
consumers, but is actually too good.
Ten years ago when MP3 began taking off, raw CD audio was far too
large to be used directly on computers. MP3, part of the MPEG-2
standard, compressed CD audio from 1,411 kbits/sec down to around 128
kbits/sec. While listening to MP3 audio from a computer had a limited
appeal, the compression process threw out enough data to make it
feasible for music originating on CD to also play from more compact
players such as the Diamond Rio MP3 player.
New hard drive based MP3 players like the Creative Nomad and Apple's
iPod were not only much smaller than CD players, but could also hold
the equivalent of hundreds of CDs in that compressed format, changing
how people listened to their music. That change was made possible by
trading off a small amount of quality for a large amount of
convenience.
The Evil of Two Lessers.
Failing to grasp the needs of consumers resulted in Sony's loss of
its Walkman legacy. While the company had excelled at building
miniaturized cassette tape and later mobile compact disc hardware, it
didn't understand the software business. Instead, Sony attempted to
sell a smaller disc in MiniDisc (which like MP3, threw away quality
to deliver portability) and a higher definition disc in SA-CD. Both
found only limited adoption, in large part because of the DRM
restrictions Sony imposed on both of those formats.
As a software company, Microsoft didn't have Sony's hardware
fixation. Instead, Microsoft delivered a software-only solution that
intended to replace the ISO's interoperable, open MPEG standards
behind MP3 with the Microsoft-controlled Windows Media Audio format.
WMA was designed to serve labels and producers by allowing them to
kill fair use rights and remotely terminate users' music using a
complex DRM architecture. That's also why consumers rejected it.
When Sony later attempted to copy Microsoft's DRM strategy for
policing audio on CD, it was revealed that the company installed a
third-party root kit to achieve the same degree of DRM power that
Microsoft had built into Windows with WMA. Consumers were again angry.
Ironically, when Microsoft tried to enter the hardware business with
the Zune, it was similarly revealed that Microsoft had bungled things
as badly as Sony, despite having a similar reliance on third parties
to deliver most of the effort.
Hardware Software Integration.
Apple certainly didn't deliver the first hardware MP3 player, nor did
it offer the first software to manage or purchase music. Instead,
Apple developed an integrated product that assembled open
technologies to deliver a well designed hardware product paired with
desktop software that was effortless to use.
Apple mopped up the pools of demand from consumers who wanted a
device that worked with their existing CD collections without
demanding that they buy new discs (as Sony had) or pay to download or
subscribe to new audio files (as Microsoft did). Apple's iPod didn't
take off primarily because of advertising, but because it was a
product that did exactly what the market demanded.
Returning back to HD video: the market is not primarily demanding a
better picture. That message is being marketed to consumers by
companies with HD products to sell, like Sony and Microsoft. What
consumers really want are products that just work.
* Easy to use movies that play back on command.
* TV programming that's available when they want to watch it.
* Portable video that plays in the car and on mobile devices.
* Access to diverse, alternative content sources.
* Commercial content that works like their own home
videos and photos.
DVD became popular because it solved many of the previous demands of
consumers for a more durable, higher quality replacement to VHS that
didn't require rewinding. The majority of users are not upset with
the picture quality of DVD today. Certainly, anyone with a new HDTV
wants the maximum quality possible. However, sales of HD discs have
not been overwhelming, despite the massive marketing push devoted to
Blu-Ray and HD-DVD.
Both HD formats also complicate things for users who like to rip
movies for mobile playback; full sized, standalone HD disc players
are still expensive, leaving mobile players as an unaddressed market.
Further, HD discs really don't offer any mobile advantage over
standard definition DVDs for users who want a mobile version. DVDs
are also easier to rip into mobile versions.
The Rise of Low Def.
When rumors surfaced of a video iPod back in 2004, Apple dismissed
them with comments suggesting that consumers didn't want to watch
movies on a 2" screen. However, Apple was also pioneering another
market: podcasting. Video podcasts are commonly targeted to small
screen playback, and fill a market need for alternative content that
can't be delivered by mainstream media supported by broad advertising.
The market for broad advertising is dying with the old model of TV
being three channels delivered by three big companies. Just within
the US, there are now hundreds of cable and satellite channels vying
for attention, and broad advertising can't sustain such diversity.
What will increasingly happen is that smaller productions will be
financed by a combination of very targeted advertising and user
sponsorship, just like content on the web.
While HD obviously isn't going to dry up and blow away as SA-CD and
DVD-A did, the market for mobile devices that can play back targeted
podcast content is going to outshine them. The podcast market-whether
free as most existing podcasts are, or paid in the form of iTunes TV
downloads, or direct broadcast feeds supported by ads as NBC is
doing-commonly falls into the category of Low Def.
Low Def is below Standard Definition video, but that doesn't mean Low
Def has to be poor VHS quality. Low Def "LDTV" devices such as the
iPhone (320x480), the iPod (320x240), and the Playstation Portable
(480x272) all use a screen resolution below standard TVs, but are
also much more compact and portable, too. Their accurate color, high
density screens display mobile video that looks great.
These don't directly compete against HD any more than MP3 players
battled against audiophile SACD or DVD-A formats. However, the market
for content-whether free, paid, or ad supported-is going to favor LD
over HD in video for the same reasons low def MP3 audio won out over
high def audio formats.
The Paradox of LD Competing with HD.
It is not only much cheaper to produce content for LD screens than to
deliver HD content, but it's also less expensive to archive and
deliver, meaning it also costs less and is faster to download by
consumers. Anything recorded in HD can be offered in an LD version at
minimal extra cost. Additionally, existing Standard Definition video
on DVD can already be delivered to LD devices. DVD can also be
up-sampled to HD, but with less impressive results.
In addition to being cheap for independent producers to deliver,
there is also fewer or no DRM restrictions on LD video, because there
is no market for pirating LD content for resale on DVD or other
formats. Additionally, as consumers shift toward more active,
portable devices, they'll be more likely to have access to LD
content, which will interest advertisers who want to actually reach
people rather than simply deliver sharp looking ads.
The iPhone already delivers early access to LDTV with YouTube, and
can display live LDTV programming from direct web broadcasters via
RSS video podcasts or video embedded in web pages. When Apple talks
about "near DVD quality" in the iTunes Store, it's describing the
borderline between LDTV and standard definition video.
Of course, Apple is also delivering HD products. Consumers want HD
video and HD photos and HD audio. Apple TV delivers HD home movies,
HD photos, and can deliver HD audio. It can also deliver SD/LD video
from the iTunes Store. More importantly, iTunes can sync the same
video, photo, and audio content to Apple TV as it does to the iPhone
and iPods.
Most middle class households will eventually get an HDTV over the
next couple years, but many of those households will likely have
multiple mobile devices. Being able to accommodate all of them with
one pool of content will be important. Neither Blu-Ray nor HD-DVD
currently serve that market, although Apple has tried to push both to
include an LD version of movies for use with portable products.
Same Characters, Different Medium.
Just as was the case a half decade ago, Microsoft and Sony are in a
battle to push their DRM-centric formats under the guise of
delivering higher definition. Once again, Sony is ahead with real
hardware products while Microsoft is waging an expensive
misinformation war that suggests its software has won.
However, Apple is also again in the position of setting up the
foundations for delivering what consumers really want: open,
DRM-optional, alternative, user-producible content and portable
hardware that plays it back. Despite the availability of HD downloads
elsewhere, Apple is still selling the most video programming online.
That's because the market is demanding what LD delivers, not what HD
vendors are pushing.
Last year, Apple's share of the video downloads market rose to 90%,
with Vongo in second place with 5%, Movielink at 2%, and others
trailing with smaller bits of the pie. Since then, Apple's share has
increased slightly. Even when only looking at movie downloads, where
Apple offers less content than other competitors and hasn't yet
matched them in offering HD content, iTunes still has a 42% share,
twice as much as the second place Vongo at 21%. Movielink and
CinemaNow both have 15%, leaving everyone else to fight over the
remaining 7%.
While Microsoft is touting HD downloads via its Live service, the
reality is that HD isn't leading sales. In fact, neither Microsoft's
movie downloads nor its TV business are even significant in the
download market. That's why nobody ever talks about Microsoft's
market share in online downloads.
Looking at the Entire Market.
When physical DVD sales are considered, Apple's ownership of the
online market only gives it about 1% of all movie sales. However, the
company also nurtured its current 10% share of all music sales by
making online music attractive and convenient. As Apple pushes into
TV playback with Apple TV and expands the installed base of video
playing iPods, including the iPhone and new iPod Nano and Touch, it
will expand the demand for iTunes programming.
Critics have tried to suggest that Apple's iTunes video is terrible
by comparing resolution numbers with the DVD and HD specs. In reality
however, resolution numbers don't convey how good a picture looks.
Most TV watchers get their programming through cable or satellite
providers, who heavily compress most content in order to squeeze in
as many channels as possible. The result is that most digital TV
looks no better than Apple's current "near DVD" programming in
iTunes, and can frequently look significantly worse.
HD discs-and certain cable HD channels-are accorded enough bandwidth
to easily outshine Internet downloads. However, the relationship
between LD/SD and HD content isn't exclusive, and HD doesn't always
offer an advantage.
Some content, particularly sports events and new movies with heavy
CGI or dramatic cinematography-look awesome in HD. The problem with
assuming that HD is the only future is that most content isn't or
wasn't recorded in HD, or looks no better in HD. We don't listen to
music in recording studios; we listen in outdoor concerts, in bars,
over loudspeakers, and using earbuds. Similarly, there's a lot of TV,
movies, and other video content that doesn't benefit from greater
than SD resolution at all.
Apple happens to be positioned to ride the sweet spot of LD/SD
content right now, and has the infrastructure and hardware to deliver
HD content using the same iTunes ecosystem with Apple TV in the
future. Apple has bet on the mainstream 720p HD format as the best
balance between high quality content and downloadable file sizes.
That will enable the company to transition to offering HD programming
from iTunes as consumer's bandwidth availability increases and the
demand for HD expands. Until that happens on a large scale, Apple
will continues to sell the most content because it has targeted what
consumers want-convenient downloads-not what other vendors are all
trying to sell: high end, high priced HD.
The Proof of HD's Slow Progress.
In October, DisplaySearch reported that both of the rival HD disc
formats combined only held a 5% share of the market when compared to
Standard Def DVD players. Up-converting DVD players, which output a
pristine digital signal designed to look better on HDTV sets, are
actually growing faster than HD disc players.
The significant difference in price between the two is greatly
overshadowing the slight difference in visible resolution that
Blu-Ray and HD-DVD offer over up-converted DVD for users of HDTVs
with a 48" or smaller display. Moving from DVD to HD discs is no huge
leap comparable to the chasm between VHS's 250 lines of analog
resolution and DVD's 520. Many consumers haven't even yet seen how
good of a digital picture DVDs can produce when unhampered by the
constraints of the old NTSC TV standards and simple composite video
cables.
While TV salesmen are trying to label the high end 1080p HD signal
format as "true HD," very few HDTVs even support it. There are no
1080p broadcasts, leaving practical HD at either a sharp 720p display
or the interlaced 1080i standard. Despite being a bigger number, the
interlaced display of 1080i typically means there will be more motion
artifacts. That reality leaves HD only a minor improvement over the
top of what DVD delivers. For viewers who sit ten feet away from
their display, there isn't a real difference.
Estimates suggest that by the end of the year, there will be an
installed base of about a million standalone HD-DVD and Blu-Ray disc
players, besides the 7-8 million PlayStation 3 consoles that can also
play Blu-Ray discs. That makes less than ten million HD players in
total, compared to around 40 million video playing iPods, and
hundreds of millions of iTunes installations capable of playing back
iTunes content directly from a computer or through an Apple TV.
There are also only about 330 and 360 titles available on HD-DVD and
Blu-Ray, respectively. Despite Apple's challenges in lining up movie
partners, it now offers about 1000 movies from major studios and
nearly 100 independent films. So while there is a lot of money and
marketing behind HD, the commercial market for Low Def, portable
video content and playback is simply larger than HD, even before
adding in alternative content from podcasts.
Why Nobody Else Points This Out.
Without considering the real numbers involved, it would seem
nonsensical to pit Low Def programming against HD. The facts simply
buck conventional wisdom in a way that no commercial information
source has any reason to highlight.
While iTunes already leads the delivery of LD/SD video, there are two
new video-related businesses Apple is rumored to soon be pushing
into. The next article will explore the first one: rentals.
How Apple Could Deliver Workable iTunes Rentals
http://www.roughlydrafted.com/2007/12/07/how-apple-could-deliver-workable-itunes-rentals/
What do you think? I really like to hear from readers. Comment in the
Forum or email me with your ideas.
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