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[openbeosnetteam] DHCP Project Specs Needed
- From: "David Enderson" <DEnderson@xxxxxxxxxxxxxx>
- To: <openbeosnetteam@xxxxxxxxxxxxx>
- Date: Thu, 22 Sep 2005 10:44:46 -0500
Philippe,
> I don't consider this as urgent as reaching beta stage of
> OpenGL Kit and the network stack missing features: DHCP,
> 802.11 support.
> Maybe that's because I never used socketpair() so far ;-)
>
No, I haven't forgotten about DHCP. :-)
I upgraded my BeOS machine which I was developing on to 1.5 GB of RAM
because I really needed it with my dual boot Windows, and of course, I
experienced the well known RAM problem. I applied one of the
experimental fixes floating around for allowing more RAM, and all I did
was make it so BeOS won't boot, and oddly enough, neither will by 5.0.3
install CD (even when I take out the extra RAM).
Anyway, the point is that I've been struggling to figure out how to keep
developing for Haiku. My thought was that if I followed DarkWyrm's
instructions to build and install Haiku, that I could just finish the
development for DHCP on Haiku itself. Is that what you recommend?
PROJECT SPECS
A major frustration for me with trying to work on DHCP is that I've
never had a clear project specification with clear objectives. The only
thing I've received is a vague, "Make a standalone binary to do DHCP and
then we'll figure out how to integrate it." Much more specific project
specs would be nice.
For example, I have no idea how you want me to actually set the IP. Do
I parse the network config file myself, change the IP, and then restart
networking? Is there another way you want me to do it? I asked about
parsing config files in the past and got vague and ultimately unhelpful
advice on this list. This has been the case with about every question
I've asked.
As many specific project requirements as you could give me would be
helpful. :-)
Thanks,
David
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