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[openbeosnetteam] Re: socketpair() implementation
- From: Philippe Houdoin <philippe.houdoin@xxxxxxx>
- To: openbeosnetteam@xxxxxxxxxxxxx
- Date: Thu, 22 Sep 2005 16:58:49 +0200
Hi Jerome and teammates ;-)
> Please have a look at http://www.haiku-os.org/bugzilla/show_bug.cgi?id=52 to
> give feedback or comments. socketpair() isn't on BeOS, but it's kind of
> expected to be here IMO.
Well, as it's missing for POSIX 1003.1 compliance, I guess supporting it will be
great. Not mandatory for R1, thought, but it's not like it's that hard to
implement.
> I added a socketpair() prototype in our header sys/socket.h.
I saw this, yes.
> My opinion about implementation would be to have a socketpair() in
> src/kits/network/libsocket/socket.c which does (for AF_INET at least):
> - calls socket() twice to have two sockets.
> - call a new ioctl to have the network stack do the socketpair hard job :
> bind(), listen(), connect(), accept()
> - close the listening socket.
Sounds good to me, indeed.
BTW, these sockets are supposed to be unbounded.
> As I never tested the Haiku network part, maybe I'm not the right person to
> code this.
Then just implement a noop socketpair() in socket.c (both in libsocket and in
libnet variant) and I'll self assign the task to implement it later.
I don't consider this as urgent as reaching beta stage of OpenGL Kit and the
network stack missing features: DHCP, 802.11 support.
Maybe that's because I never used socketpair() so far ;-)
- Philippe
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