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[openbeosnetteam] GUI was: Team web page stat

  • From: robert@xxxxxxxx
  • To: openbeosnetteam@xxxxxxxxxxxxx
  • Date: Fri, 9 Aug 2002 9:32:10 +0200
> For some ideas about this GUI, look at how Boneyard is designed: one
> window, but one tab by boneyard add-on (/boot/beos/system
> /add-ons/boneyard/*).

So the Boneyard program scans the folder for plug-in libarys when started, and 
include them as tabs?
Sounds like a quite beautiful solution..

> Seek the ML archives for some (ASCII !) mockups and
> discussions about the expected features.
> Sorry, it's all we have as specs. :-(

The ASCII specs will do fine for a start.
I'll read it and try to assemble and condense the information to a html-file so 
we get something to discuss around.

If any of you in the NetTeam have ideas and suggestions about the GUI, please 
let me know..

> BTW, you're not in the contributors list!?
> You don't have (yet?) a sourceforge account, right?
> Would be more easier to commit into CVS if you do ;-)

I have a sourceforge accout "enola", but no cvs commit access to the openbeos 
project.

I'm going to contact the preferences group and ask if they have some kind of 
graphical profile we must/can follow.


# robert / icq: 828990 




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