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[openbeosnetteam] Everybody...
- From: "Emmanuel Jacobs" <emmanuel.jacobs@xxxxxxxxxxxx>
- To: <openbeosnetteam@xxxxxxxxxxxxx>
- Date: Thu, 17 Jan 2002 14:43:54 +0100
...welcomes Bruno G. Albuquerque from Dr. Zoidberg Enterprises :-)
Thanks for joining this list.
Emmanuel
----- Original Message -----
From: "Erik Reid" <reide@xxxxxxxxxxx>
To: <openbeosnetteam@xxxxxxxxxxxxx>
Sent: Wednesday, January 16, 2002 4:27 PM
Subject: [openbeosnetteam] Re: Me as well...
> Quoth "David Reid":
> >>
> >> Forgive me for looking like a fool, but what are teams, and shutdown?
:)
> >> (I have done socket code on unix before, just don't recognize the
terms,
> >> haven't done anything to rough.)
> >
> >shutdown is a call to shutdown a socket...
> >
> >teams are what beos calls threads under a particular process, if that
makes
> >it any clearer :) Look in the bebook!
>
> Makes sense. Thanks! :)
>
> >>
> >> >Would be Nice To Haves
> >> >
> >> >- IPv6
> >>
> >> I'm definitely interested in this, as well as a few other IP specs such
as
> >> bridging and tunneling using a few different methods(especially
IPSec!).
> >> I think BeOS already did NAT?
> >
> >Yes, but I think we need to look at that. It would be cool to add
> >hooks/support for pf as well...
>
> Definitely some form of packet filtering. Is there a tcpdump for BeOS
currently?
>
> >> Now, I don't have a lot of experience with deep OS stuff, but wouldn't
it
> >be
> >> possible to have a set of 'emulation' libraries or something, which
could
> >be
> >> written on top of our OpenBeOS library in order to provide binary
> >compatibility,
> >> but still let us advance R1 in small ways?
> >
> >I guess so. I wouldn't be interested in writing them, but no doubt some
> >other people in need of self flagellation will be.
>
> Fair enough. I suspect we'll get leaned on from the rest of the OpenBeOS
> team to have binary compatibility, which is really the only reason I say
it. :P
>
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