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[openbeos] Re: RealPlayer going opensource
- From: Finn Bastiansen <finn@xxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Wed, 06 Nov 2002 15:34:30 +0100
Hi Axel,
> Well, when we support the codec API from the player, there is no reason
> why we can't use those close sourced codecs.
> Since Helix is platform independent, I don't think they will make many
> system calls... :-)
Ok, if you say it, I believe it :-) I am not a programmer. Doesn't it have
to be compiled for BeOS, or is it enough that the executable format (ELF)
is the same?
Bye,
Finn
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