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[openbeos] Re: Interface Kit
- From: DarkWyrm <bpmagic@xxxxxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Mon, 05 Nov 2001 07:03:51 -0500
>
>Hey everyone,
> I'm going to be working on the interface kit, or at least that's what
>I've been telling myself. The funny thing about an interface kit is that
>it's generally used as an abstraction layer between the operating system
>and a graphics server of some sort.
> At this point, I don't see anyone working on a graphics server, correct
>me if I'm wrong.
Actually, the IK team is hard at work, but we're taking a by-the-book
approach (test suites, interface specs, etc) because the code will be big and
hairy. I, personally, have been hard at work on researching and designing the
app_server. Consider yourself corrected. :)
> Now we could write our own graphics server from scratch, which would be
>an enormous waste of time, or we could use one of the existing ones
>(which just might make sense). There are three real options that I see
>for our graphic system, we could use X(xfree86.org), Berlin
>(http://berlin-consortium.org/), or the thing that comes with
>AtheOS(atheos.cx).
We're using the AtheOS app_server as a model, but none of the code, partly
because of licensing issues and partly because AtheOS and BeOS are alike only
on the surface.
> My personal thought is that X is old and tired, and that some day
> Berlin
>will hopefully replace it. Berlin also has some _really_ cool looking
>features(transparency, fully based on opengl, 3d windows) that work at a
>not-bad speed. It needs to be optimized of course, but it _will_ get fast.
> Also we can run berlin on top of X, so that someone working on the
>interface kit could do that work while still running their normal
>graphics system on their computer.
We've seen it, but the team's decided doing our own thing is best, especially
when we want to keep driver compatibility. I have been wondering if the
BlueOS team has looked at it, though. It's a nice windowing system.
--DarkWyrm
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