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[openbeos] Re: Visual design stuff again
- From: "Adi Oanca" <e2joseph@xxxxxxxxxx>
- To: <openbeos@xxxxxxxxxxxxx>
- Date: Sun, 5 Oct 2003 12:13:17 +0300
From: "Simon Taylor" <simontaylor1@xxxxxxxxxxxx>
> > So, your `code it into the views' approach is quite the opposite of
> > what I
> > would consider The Right Solution (tm).
>
> I do completely agree that it is not really the Right Way (TM).
But I think that is the philosophy arround here! IMHO, it was for Be.
> > Well, putting work into something, that is thrown away with the next
> > release, is something I have a bit of trouble understanding as an
> > acceptable solution. It may only be my philosphy, that when we do
> > something, we should do it right...
YES! It is a recipe for success!
> Also I'd like to see the discussion on GE where it was agreed that OBOS
> would have a full skinning implementation in the next release.
Be careful! FULL skinning support *may* be dangerous for R2! because
app_server developers aren't THAT experinced and also none of us doesn't
know OpenGL yet. I'm NOT saying it can't be done, it's just that it *may*
work slow.
I definetly think R2 should have a different look, but it is R3 that
should have FULL skinning support, I think. Give us some time to accomodate
and deeply understand OpenGL. I know some DirectX programming, OpenGL is not
so different, but under no circumstance I don't want to have surprises when
implementing full skinning support for R2!
Adi.
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