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[openbeos] Re: Developer interested

  • From: "Robert Medeiros" <robert.medeiros@xxxxxxxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Wed, 05 Sep 2001 14:40:25 EDT
Hey Vitaliy,

>Do you guys want another developer? I could probably be of use on the 
Game Kit (I know SDL) and Interface Kit. I could write utility classes 
if needed to take a load off other developers. I am also very willing 
to test anything.

Sounds good - if you wanna chat about the GameKit, send me an e-mail. I 
think I'm the only person working on it at the moment, largely because 
I had been working on adding additional functionality to the game kit 
as part of a BeUnited project. Right now I'm still in "add" mode, but 
will have to think soon about rewriting the existing classes. 
Thankfully there are only a handful of them, even if they promise to be 
a bit tricky because of the low level stuff they do.

Speaking of the Interface Kit, I'm currently working on BRect, BPoint, 
and BRegion classes. For a game api one typically wants integral 
coordinates rather than floating point, however, so I'm writing 
templatized versions that take the storage type as the template 
argument. Then a:

typedef Rect<float> BRect or
typedef Rect<int32> XRect (naming convention for "eXtended Game Kit" 
that I chose)

should do the trick. Of course, once these classes are done and tested 
to have the same behaviour as the existing ones, the InterfaceKit 
people can have them as-is, or can get rid of the templatized stuff.

Just wanted to let people know what I'm up to.

Rob
--
robert.medeiros@xxxxxxxxxxxx
obedn acct: "robmed"

Other related posts:

  • [openbeos] Developer interested
  • [openbeos] Re: Developer interested
  • [openbeos] Re: Developer interested




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