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[openbeos] Re: Developer interested
- From: "Robert Medeiros" <robert.medeiros@xxxxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Wed, 05 Sep 2001 14:40:25 EDT
Hey Vitaliy,
>Do you guys want another developer? I could probably be of use on the
Game Kit (I know SDL) and Interface Kit. I could write utility classes
if needed to take a load off other developers. I am also very willing
to test anything.
Sounds good - if you wanna chat about the GameKit, send me an e-mail. I
think I'm the only person working on it at the moment, largely because
I had been working on adding additional functionality to the game kit
as part of a BeUnited project. Right now I'm still in "add" mode, but
will have to think soon about rewriting the existing classes.
Thankfully there are only a handful of them, even if they promise to be
a bit tricky because of the low level stuff they do.
Speaking of the Interface Kit, I'm currently working on BRect, BPoint,
and BRegion classes. For a game api one typically wants integral
coordinates rather than floating point, however, so I'm writing
templatized versions that take the storage type as the template
argument. Then a:
typedef Rect<float> BRect or
typedef Rect<int32> XRect (naming convention for "eXtended Game Kit"
that I chose)
should do the trick. Of course, once these classes are done and tested
to have the same behaviour as the existing ones, the InterfaceKit
people can have them as-is, or can get rid of the templatized stuff.
Just wanted to let people know what I'm up to.
Rob
--
robert.medeiros@xxxxxxxxxxxx
obedn acct: "robmed"
Other related posts:[openbeos] Developer interested [openbeos] Re: Developer interested [openbeos] Re: Developer interested
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