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[openbeos] Re: app_server: MMX/SSE help wanted
- From: "Alexander G. M. Smith" <agmsmith@xxxxxxxxxx>
- To: openbeos@xxxxxxxxxxxxx
- Date: Sun, 08 Aug 2004 13:15:44 -0400 EDT
Christian Packmann wrote on Sun, 08 Aug 2004 14:04:49 +0000:
> I've got a blur routine (3x3 matrix) for B_RGB32 bitmaps, which gives
> following results on my Athlon XP 2100+ (1733MHz) with DDR266 memory:
>
> Bitmap 640x480, 1200 KB Bitmap 100x100, 9.76KB
> Code MegaPixels/second MegaPixels/second
> C integer 33 35
> MMX 80 125
> 3DNow! 110 134
Talking generally, in the future it won't be as impressive. CPU speeds go up
faster than memory speeds. So if all your data (or batches of it) can fit in
the L1 cache on the CPU (a few kilobytes) and needs intensive processing then
it's great to use MMX. Otherwise you aren't saving quite as much time. Then
there's the fact that newer memory systems are good for sequential access, but
horrible for reading data from random addresses. Again that affects how you
write your code. Whole books and courses are available on odd optimization
tricks to work around those bottlenecks and other quirks. But one key thing is
to measure your results with an accurate timer, otherwise it's just wishful
thinking.
- Alex
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