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[openbeos] AW: Re: hiring programmers

  • From: "Chira, Valentin" <Chira@xxxxxxxxxxxxxxxx>
  • To: "'openbeos@xxxxxxxxxxxxx'" <openbeos@xxxxxxxxxxxxx>
  • Date: Fri, 7 Feb 2003 17:52:15 +0100
I would pay money but only in the case when this programmers are hired from
East Europe or so..I would not pay money to know that OBOS is hiring peoples
wit 2000$ or more..I mean the costs should be as low as possible.


-----Ursprüngliche Nachricht-----
Von: DeadMilkman [mailto:deadmilkman@xxxxxxxxxxxx] 
Gesendet: Freitag, 7. Februar 2003 16:48
An: openbeos@xxxxxxxxxxxxx
Betreff: [openbeos] Re: hiring programmers

That's a good idea, since you can't work full time programming OpenBeos
without receive money for it.

And maybe the future OBOS Distros should help with money too. After all, the
Distros won't make money without your work.

[]'s

DeadMilkman


----- Original Message -----
From: "François Revol" <revol@xxxxxxx>
To: <openbeos@xxxxxxxxxxxxx>
Sent: Friday, February 07, 2003 1:25 PM
Subject: [openbeos] Re: hiring programmers


> First,
> Open != Free
> Second, that doesn't mean cutting off download area,
> just making a bit of profit from the CDs, to help the machine run.
>
> François.
>
> En réponse à Andreas Louca <netguy@xxxxxxxxxxxxx>:
>
> > If you make someone to pay, then its not open..
> >
> > Regards,
> > Andreas Louca, CyLUG
> >
> > ----- Original Message -----
> > From: "Guido Casiraghi" <guido.casiraghi@xxxxxx>
> > To: <openbeos@xxxxxxxxxxxxx>
> > Sent: Saturday, February 08, 2003 1:06 AM
> > Subject: [openbeos] hiring programmers
> >
> >
> > > I would like to know how many people here would agree to pay an
> > annual
> > > subscription to openbeos.
> > >
> > > I think we should take very seriously Michael's' idea:
> > > I propose a ^minimum^ of 30$ every 4 months (90$ each year).
> > > So it could be possible to hire someone for specific jobs (implement
> > a
> > feature,
> > > port device drivers and code from bsd etc...).
> > >
> > > This just to say: I will pay for openbeos.
> > > Regards.
> > >
> >
> >
> >
>
>
>
>
>
>
>






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