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[openbeos] Re: Resource Compiler

  • From: François Revol <revol@xxxxxxx>
  • To: openbeos@xxxxxxxxxxxxx
  • Date: Sun, 05 Jan 2003 23:54:27 +0100 (CET)
En réponse à "Alexander G. M. Smith" <agmsmith@xxxxxxxxxx>:

> Matthijs Hollemans wrote on Sun, 5 Jan 2003 16:52:04 +0100:
> > If you have any comments or suggestions, I'd very much
> > like to hear them!
> 
> Sounds like a useful project.  Not much to suggest, you seem
> to have covered it all.
> 
> OK, one suggestion, perhaps allow add-ons that parse custom
> items (new GUI things that we haven't thought up yet), though
> it would be easier to just add them into the compiler's source
> code.  Unless the same add-on would also work with the GUI
> resource editor, then it becomes useful.  Even more if we get
> an add-on that generates a bit of code for the programming
> side of things (like the Windows resource editor and MFC
> code generation).  But then their resource editor just
> generates code for their resource compiler, which is largely
> separate (guess they have to update both of them when a new
> control type is implemented).
> 

As I already suggested, we should go for Resourcer for a gui editor IMO,
it's MIT, and it's by Nathan Whitehorn.
http://www.bebits.com/app/152

(but we should add .rdef parsing to it like QuickRes does (yes it does).

François.









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