I realize R1 will be basically a home brew R5 but I am interested in
the "R2 team" then. While if there is a icon - sound theme & wallpaper
& color control theme app in R1 then I would like to design for that.
The main feature of my "R6" screen shots are to show the COLOR control
I hope to see. The first OBOS patch unlocked the menu so this leaves a
few questions -will we have font color control & proper highlight color
on 3d objects in ratio to their set color by the user. I don't feel I
am going to be able to constructively & positively collaborate with
this team so again I must ask how do I unsubscribe?
>
>jess - at the moment i think the name issue is very much uncelar.
>
>ui options - obos r1 will be an opensource implementation of BeOS R5.
>nothign more.
>this means that it will not have ui skins (at most those amiga/win/
macos
>builtins.. i guess... not sure though -> ask someone on the
interfacekit..)
>
>nevertheless, making color schemes, themes, and gui concepts for r2 is
very
>much needed. and some (altough less..) people in this group (stuart
for
>example) are working on this.
>
>btw - if we're talking about ui options, i've mailed the obos-admin
list
>about adding some kind of bundeled BeTheme/Clone.. michael once
mentioned
>that he would like to see an obos cd with 200mb of software and about
300mb
>of cdt stuff..
>
>this means that if we, in the future, want to put on multiple
iconsets, and
>such, we will need a bundeled app to change them rapidly. i mentioned
>BeTheme because i use it myself and i like it very much.
>
>guy.
>
>
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