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[haiku-development] Re: WindowAt fix
- From: Varadi Zsolt Gyula <karmaxxl@xxxxxxxxx>
- To: haiku-development@xxxxxxxxxxxxx
- Date: Wed, 01 Aug 2007 08:55:50 +0200
2007. 07. 31, kedd keltezéssel 23.51-kor Axel Dörfler ezt írta:
> Sorry, the patch doesn't fix WindowAt() - it just breaks it in a
> different way that happen to solve the one problem you were observing.
> I've fixed it now for real with r21777. Thanks for hinting in the right
> direction, though :-)
>
> Bye,
> Axel.
>
>
Thanks >.<
I've updated _CountWindows() with your fix as well. And I think the not
operator is not needed in _WindowAt, so I deleted it.
Greetings,
Zsolt
Index: src/kits/app/Application.cpp
===================================================================
--- src/kits/app/Application.cpp (revision 21778)
+++ src/kits/app/Application.cpp (working copy)
@@ -1441,8 +1441,8 @@
uint32 count = 0;
for (int32 i = 0; i < gLooperList.CountLoopers(); i++) {
BWindow* window =
dynamic_cast<BWindow*>(gLooperList.LooperAt(i));
- if (window != NULL && (includeMenus
- || dynamic_cast<BMenuWindow *>(window) ==
NULL)) {
+ if (window != NULL || (includeMenus
+ && dynamic_cast<BMenuWindow *>(window) !=
NULL)) {
count++;
}
}
@@ -1461,7 +1461,7 @@
uint32 count = gLooperList.CountLoopers();
for (uint32 i = 0; i < count && index < count; i++) {
BWindow* window =
dynamic_cast<BWindow*>(gLooperList.LooperAt(i));
- if (window == NULL || (!includeMenus
+ if (window == NULL || (includeMenus
&& dynamic_cast<BMenuWindow *>(window) !=
NULL)) {
index++;
continue;
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