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[haiku-appserver] Re: drawing thread
- From: "Rudolf" <drivers.be-hold@xxxxxxxxxxxx>
- To: haiku-appserver@xxxxxxxxxxxxx
- Date: Mon, 25 Oct 2004 09:53:50 +0200 CEST
Hi DW,
> 1) Hardware-accelerated OpenGL
> 2) using OpenGL for windowing -- using Adi's thoughts on a double-
> buffered windowing system on texture memory.
> 3) Hooks to support a remote-access server
> 4) Full-fledged OpenType support, including support for OpenType
> layout
> 5) Seeing how much new stuff can be used in the R1 to allow for
> support
> for older hardware
> 6) Expansion of availalable video driver hooks to allow for more
> usage
> of 2D HW acceleration
>
> Thoughts, guys?
I'd like to add that other doublebuffering to the wishlist :)
(BTW texture memory is the graphicscard RAM that's not used for other
purposes like visible screen, cursor and overlay I presume?)
Rudolf.
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