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[haiku-appserver] Re: private development
- From: Adi Oanca <adioanca@xxxxxxxxxxxxx>
- To: haiku-appserver@xxxxxxxxxxxxx
- Date: Fri, 25 Mar 2005 20:25:48 +0200
DarkWyrm wrote:
> My thoughts are for grouping them by function. I did this in my BeIDE
> project files so I wouldn't have to look at all the files all at once.
> The groups I used are Management (ServerWindow, ServerApp, etc.),
> Display Classes, Font Support, Support Sources (i.e. Utils.cpp,
> Angle.cpp, RectUtils.cpp) and some others I don't remember. Even though
> it's a bit of a guess for certain classes which do more than one thing,
> like RootLayer, it certainly makes the server's structure more obvious.
> What are you guys' thoughts on this?
Go for it! :-)
> This is my fault, and is mostly laziness, and you have my apologies.
Wasn't Gabe the one supposed to implement clipping for primitives?
>> If you ask me, I think we should _drop_/addapt DisplayDriver _and_/
>>to use Painter class which has
>>all these nice things already in place.
>
> I'm not so sure that's a good idea. Painter is considerably slower in
> some instances. We need to choose is the route of best performance.
OK. Thought Painter is better is all ways. :-P
bye,
Adi.
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