On Fri, Jul 25, 2003 at 12:17:31PM -0500, James Jensen wrote:
> I'm afraid that I would be doing a fantasy world or sci-fi universe if I
> actually managed any project myself. I've never played a cyberpunk game
> or cared too much for the genre (except for some old Marvel 2099 comics
> I picked up pretty cheap at a comic store -- those rock!).
Ok, now this clearly points out why every project should only have one leader
or a Very coherent group managing it. There are going to be things people
don't agree on. Somebody has to organize things too(how project is divided etc.)
The leader should of course usually be the person who put's up the project.
This leads us to another IMHO pretty big problem: We seem to lack decent
servers.
Just to make this clear. We have people who know MySQL, php, cgi etc and we
just need those server-machines to run, right? Presuming we would get those
servers running the best alternative would of course be something like SF
for rpg's providing we could find enough people maintain the system :).
> I also doubt that I would be using straight FRINGE if I did anything,
> either. I'm not comfortable with the idea of "focuses" where players
> have to say something corny to get a benefit.
As you mention it, I don't like that either. Too much of a memory-game.
> In neither case would I want a truly "universal" game system that tries
> to do everything. I'd much rather have a specific system that does what
> it's meant to do well (like Traveller) than something like GURPS. A
> well-made but limited game system can have its limits pushed, I'm thinking.
Now, I agree with the one(I don't remember who it was) who said that game world
really should be somewhat independent on the game system. So it usually is too:
documents that describe the world usually have very few rules. And this is not
so big problem. Again somebody can port the world for fringe if he wants so.
--
Regards, terveisin,
Simo Kivistö
simo.kivisto at luukku.com.invalid