Samuel Penn wrote:
> Timothy S. Nelson said:
>>4) For Combat spells, you could define some visual characteristics such
>>as:
>>- Speed of movement
>>- Length and thickness of trail
>>- Colour
>>- Contact effect (explodes, sticks to skin, etc)
>
> How about defining what a spell is, rather than what it looks like.
> A fireball might be "elemental fire, explosive", a lightning bolt
> "elemental lightning, jet". The game can then decide on how flashy
> to make the effects based on the damage, area etc (which will be
> numerical values).
>
> Similarly, "Group, defensive mental" for a Bless etc
Brilliant... another storming concept :)
--
Ricardo Gladwell
President, Free Roleplaying Community
http://www.freeroleplay.org/
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