Also, the full Atari 7800 dev kit documentation is available here:
http://www.atari7800.org/manuals/Devcard.htm :-)
Mitch
-----Original Message-----
From: atari7800-bounce@xxxxxxxxxxxxx [mailto:atari7800-bounce@xxxxxxxxxxxxx]
On Behalf Of Thomas Mathys
Sent: Saturday, October 30, 2004 6:10 AM
To: atari7800@xxxxxxxxxxxxx
Subject: [atari7800] Re: New Kid on the Block...
hello
>Ah... the magical attraction of contests...
contest ?
>As I understand it, a title screen would basically be one single giant
>sprite. No, wait. An object can be 32 "Byte Wide", so that is 64 pixels
>in "160B", right? So I'd have 2 64 and 1 32 pixel wide sprites.
don't think in sprites, think in zones...a zone can be at most 16 scanlines
high, so you have to divide things up vertically aswell, not only
horizontally...
>I understand Dans docs thus far that I can have 4 color bits here per
>pixel in "160B", but nowwhere it says which bit combinations target
>which of the 24 color registers.
all this is explained (nicely) in the atari 7800 software guide:
http://www.classic-games.com/atari7800/softguide.html
cheers
thomas